Game Dev Tycoon

Game Dev Tycoon

檢視統計資料:
It's Alex 2013 年 8 月 29 日 上午 9:41
Play with wiki
This game will punish you without telling why.

So my advice to the new players, go to http://gamedevtycoon.wikia.com/wiki/Main_Page and play with that in mind.

The original game "Game Dev Tycoon" was easy, your staff gets higher skill and your games get better. In this game it's nothing like that, there are so many stuff to think about when you create a new game and never will the game let you know what all these things actually do for your game and company.

最後修改者:It's Alex; 2013 年 8 月 29 日 上午 9:42
< >
目前顯示第 1-6 則留言,共 6
LeLobster 2013 年 8 月 29 日 上午 9:48 
Playing with the wiki is completely ruining the expierence of discovering what combo's work and which don't, eventhough that is sometimes a bit hard to figure out. I personally wouldn't recommend playing with the Wiki at all.
I acutallly 'finished' the game succesfully a few times with the versions before 1.4 with no use of the wiki at all. You just have to apply a bit of common sense.
ScruffyBamboo 2013 年 8 月 29 日 上午 10:01 
A lot of the decisions you have to make are pretty logical. So you're building an RPG... should you put more effort into creating an awesome game world, or into the graphics? Graphics are important, but probably not as much as a great game world. Building an action game? Probably the opposite.

I'm looking forward to seeing this new "game report" feature - hopefully, it can take some of the guesswork out. I admit that it can sometimes be a bit cryptic, escpecially once you start combining genres.
It's Alex 2013 年 8 月 29 日 上午 10:16 
引用自 Nhoise
Playing with the wiki is completely ruining the expierence of discovering what combo's work and which don't, eventhough that is sometimes a bit hard to figure out. I personally wouldn't recommend playing with the Wiki at all.
I acutallly 'finished' the game succesfully a few times with the versions before 1.4 with no use of the wiki at all. You just have to apply a bit of common sense.

Common sense doesn't work when the game decides what works and what doesn't. I agree that it ruins the experience, but not knowing what is working also ruins your experience.

It doesn't matter how good games you release, even if they are better than the other games released by other companies. You always compete against yourself and need to release better games each time.

I've fired people from my company and developed games with better scores, but with less people... It's just crazy.

And let's say you develop an action military shooter, does it help to add steering wheel to that for tech. points or not? Game just doesn't tell you. Maybe it's good to ad all features in even if that doesn't add any value to the game.

Without wiki I would never know that Lvl 1 3D is worse than lvl 3 2D


最後修改者:It's Alex; 2013 年 8 月 29 日 上午 10:19
milknorf1469 2013 年 8 月 29 日 上午 10:25 
If you play with the wiki you take all the fun out of discovery. Try something and see if it works- sometimes it is a flop, so you move on.

I realy like the new game report feture, it fixed a lot of the problems with not knowing why your game did well or not
Ace 2013 年 8 月 29 日 上午 11:58 
引用自 milknorf1469
If you play with the wiki you take all the fun out of discovery. Try something and see if it works- sometimes it is a flop, so you move on.

I realy like the new game report feture, it fixed a lot of the problems with not knowing why your game did well or not

I feel no fun in "discovery" since I just get bankrupt and start over...
Boreder 2013 年 8 月 29 日 下午 12:09 
It's not as bad anymore with these new game reports you're actually told what is good and bad to put in your games.. after a few failures ofcourse.
< >
目前顯示第 1-6 則留言,共 6
每頁顯示: 1530 50

張貼日期: 2013 年 8 月 29 日 上午 9:41
回覆: 6