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Sword Warrior (10,10,10,10),
Spear Warrior (10,10,10,10.5),
Axe Warrior (10,10,10,10.5)
and Followed by the best game I ever made,a AAA:
Bow Warrior (10,10,10,11) which made 235,9M income, it hit perfectly with my Console release and Popular dopic demand. together they took my company from 700mil to over 1.4 bil
Chloe Sevigny Goes Shopping
Chloe Sevigny Buys a Wrist Hat
Chloe Sevigny Has a Sandwich Party
By far my biggest selling game was an MMO called 'Nucular Blast: Online', a post-apocalyptic RPG/simulation, although it and its expansions ended up costing me 165 million credits, no matter the 3 billion credits gross income.
'Pretend Village: In the Stocks' is my 10.25 scored game, gaining me 254 million credits in profit. It was a City simulation/strategy game on PC, and a sequel to 'Pretend Village: The Idiot' (a half-hearted 20 million credits in profit), which was itself a sequel to the internationally acclaimed 'Pretend Village'.
My saddest failure is 'Grammar Nazi', a handheld game meant to teach correct spelling and grammar to vaguely illiterate YouTube commenters. Maybe it was the lack of a Caps Lock key that was its downfall? 'Bottomless Darts' (latest gen. sports sim) didn't do too badly either, making far more money than 'Naked Volleyball'. People loved that one for some reason. I did not realise they were so discerning.
Z-men: a Superheroes Action RPG (everyone) on PS2
Evolved: a Evolution Simulation strategy (everyone) on PC
Speak Up :Vocabulary Casual (young) on unknown handheld
The Secret of Ape Island: Pirate adventure (everyone) on PC
Fists of Legend: Martial Arts Action (everyone) on PS2/Mbox
I never had a perfect 10 tho :(