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http://gamedevtycoon.wikia.com/wiki/Game_Development_Based_on_Experience/1.4.3
That gives you an idea of how to work the sliders.
So all the genres have predetermined slider places for the best game?
Pretty much, yeah. I spend most games just cranking out the same 3 topic/genre combos so I don't have to keep chaning the sliders. There's a whole chart on the wiki for what works and what doesn't work.
oh and just completed all archievemnets YAY
It's just so shallow though. The first game I made I was just like hell yeah this game is just the kind of game I always wanted a zombie survival strategy game! Oh wait that's it you don't even get to see any kind of details about your game besides the name which you choose. You don't even get customer feedback or any reason as to why your game wasn't good or why it was good. All about making those moneys not making a good game. Especially not about making a good game you just take your first ♥♥♥♥♥♥ game and make your next one slightly better than your last ♥♥♥♥♥♥ game OVER AND OVER AND OVER consistancy > quality and i really hope this "Game developer simulator" isn't how real gaming companies work.
Rant over.
Under each slider there will be either + or -.
+++ Fill the slider to the top
++ Fill to 75-80%
- 50%
-- lower to 35-40%
--- lower to 20%
Hope this helps, but you also need to have staff with high stats. Design 700+ is a must have for 4 staff, while Technology 700+ is vital for 2 staff.
You may also find this post on our forums helpful;
http://forum.greenheartgames.com/t/game-dev-guidance/7853
And this guide;
https://www.dropbox.com/s/7th41mopofqxddq/Game%20Dev%20Guidance.pdf