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Make a bunch of other games and game research it until you get no new insights
The more fans, the higher the chance
There is no shame in using publishers
MMOs will eat your money if the game isn't good enough.
I've done some further research. The three things causing low critic scores seems to be AAA, Multi-Genre, and Multi-Platform. My theory is that AAA requires absurdly large amounts of D/T, and that Multi-Genre and Multi-Platform requires certain ratios of D/T at huge amounts.
Only problem is, no matter what proportions I aim for, the game report always generates the same things, saying the the audience, combination, and platforms are all good while critics think otherwise.
Money is not an issue at $1 Billlion in surplus, plus I am following an expansion strategy I read from another thread.
MMO is a R&D project that provides an unlimited revenue stream. You need certain requirements to unlock the project for research, but I don't remember it off the top off my head.
You may notice any time you upgrade graphics and have 3D Graphics V6 at Tech Level 1, you get less points than if you had 3D Graphics V5 at Tech Level 9.
You might also want to train staff in between releases under "Game Dev Gems" once then once under their actual specialty (Design or Tech).
When making MMO's, and AAA's, you want to use at minimum 3D Graphics V6 at Tech Level 5 or higher. You can begin using 3D Graphics V7 at Tech Level 5 as well. Otherwise, stick to large games.
Also, only make AAA or MMO's out of combinations where your Genre/Console/Topic/Age all line up to +++, and best if a sequel to a successful game.
Release on only 1 or 2 Consoles in order to preserve +++ if you must. Better to have "slightly less" sales from releasing on one less console, than to have "slightly less quality/ratings" from releasing on all the consoles you can.
In fact, when creating a game, pick your consoles first, so you know what ages to pick, then select everything else.
Wow, you seem to be really knowledgeable on this! One thing I'm curious about though. What are these Tech Levels that you are referring to? How do you unlock 3D Graphics beyond V1? Do you need a certain amount of D/T points?
The higher your slider for an area, the more work goes toward it, thus the more exp.
1. MMO = Suicide. If you leave it up forever, it WILL bankrupt you no matter how much money you have. The only way to prevent this is to time out your Expansions. Release them too late and you will "Red-Zone" and lose all the money you made during development. Release too early and people get mad you released it too soon.
Once you make an MMO, plan on leaving it up for about 8-12 months then making an expansion, and cancel it once the expansion starts to red-zone.
2. If you get 2 MMO's running, you can cycle between their expansions but you can't miss a beat or screw anything up at all. When releasing an expansion, just like a sequel, you can change topics and genre, to maintain "different types of game". Take advantage of this!
The real thing I learned making MMO's is this: They can stay up forever but it costs you. Even if you are breaking green, it is costing you. Eventually, the quadratic prices versus linear sales will bankrupt you. So, take a page out of Kenny Roger's book. Come on, with me:
"You got to know when to hold 'em, know when to fold 'em, know when to walk away... know when to run... You never count your money, when your sitting at the table, there's time enough for counting when the dealings done..."
As for making a highly successful MMO, I'm not sure on that one.