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2. Have well trained people
Good luck on making an 11/10 game
feel free to add me
I actully learned this on the wiki I never new you chould put what ever you feel like into - and bam better scores. -- is still bad though but grey is good!
And does anyone think there should be DLC for this game?
The mod is basically the DLC for this game. While a DLC adding a new office and stuff would be nice.
This is why you minimize use of features, and add them only ONE at a time, and at the end. Making one "Trash Game" (to trash instead of release) or even 2-3 Trash Games after releasing a new game engine (to level up graphics Tech Level) before making a serious effort again.
Another solution is to release Non-Sequels PERIOD up to when you release AAA/Large games, and make ONLY sequels. If you can find 5 good games in your game history to make a sequel you can repeat one each year and enough time will always pass.
The real hard part occurs when you start popping in a lot of features and become dependent on them for minimal score.
http://forum.greenheartgames.com/t/rel-expansion-pack-for-game-dev-tycoon/8634
-Make at least a game made more than 6 years after the first
-Have at least 3 Legends in your company
-Have at least 15 Great games made in your company.