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I think you have to pick good topics, and do research and stuff.
2: pick an easy topic and easy genre(s) (fantasy, rpg/adventure works well)
3: in three dev areas, achieve the perfect balance (for fantasy rpg/adventure, for dev1 put all in story/quests, none in engine, half in the middle one. for dev2, all dialog, half gameplay, no sound. dev3 all world design, half level design etc.
4: most important, make sure you beat your high score by at least 10.
5: watch the dope ass reviews roll in.
Specialization, specialization,specialization.
1. Find a couple topic/genre combos you like (helps if it's a "great combo")
2. Keep the genre the same (action, sim, etc) but be sure to change the topic each time
3. Develop for a system that it's a good match for & target the correct age
4. Once the game reports rank the development categories (you do those right?), I put "+++" sliders at 100%, "++" at 75%, and everything else at 0%
5. Follow the above and just keep churning them out! As long as your design and tech for each game is slowly rising, you'll get a 9.75+ in no time
Pros: effective and you never have to touch the sliders (or staff assignments) again
Cons: can sometimes be dull, though my favorite playthrough was focusing on sims