Game Dev Tycoon

Game Dev Tycoon

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GetBeaned Dec 27, 2014 @ 6:41pm
Sliders
Okay, as a big fan of Game Dev Story a few years back on mobile, I knew that I'd like this game. And I do. But there is one thing that I dont get and that is how the sliders actually work.

So lets say my game has ++ to "graphics" - on "world design" and + on "sound". How would I organise the sliders? Would I just completely slide off world design, as the game doesnt benefit from it? If so, should I focus on graphics tons more than sound?

I don't think the game explained it well enough, which I don't blame it for as it's something you could argue the player should figure out themselves. But it's just annoying now seeing my games get seeminly random tech and design points by moving the sliders.
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genoforprez Dec 30, 2014 @ 2:08pm 
I've been playing the game for hours every day for 3 days and I still don't understand this.

Also, what is the difference between 3D graphics 1, 3D graphics 2, and 3D graphics 3. If I'm in the N64 era, should I research up to 3D graphics 2? Can the N64 even support those? Does it improve my game on that platform or does it do nothing since the platform can't support it?

These things are never explained, and the game reports don't offer any insight.
GetBeaned Dec 30, 2014 @ 2:24pm 
That's the whole reason I stopped playing. It gives you no feedback.

Hope when they make the next one that actually explain these things.
Eli_samurai26 Dec 30, 2014 @ 7:19pm 
There's not a lot of help, for sure. Here are some pointers:

+++ is essentially max out the slider to the top, whereas --- is bottom. There are five dispositions (+++, ++, -, --, ---) so use --- as the bottom and go up incrementally from there.

++, -, and -- (since +++ is top) represent three different positions on the bar.

Follow me so far?

Try setting -- about a quarter or third, and set - about halfway, leaving ++ about 3/4 or 2/3 of the bar.

As for the add-ons (3D Graphics, etc), they have no bearing at all on anything related to consoles, genre, etc. Essentially, those add-ons increase production time and also increase the end result of your game. The more systems you use (3D, Stereo, multiplayer, etc), the higher chances of producing bigger point bubbles and getting bonuses for new technology.

Essentially, add as much as you can to maximize the overall scoring for your game. Also, pay attention to strengths and weaknesses of your staff in relation to the systems.
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Date Posted: Dec 27, 2014 @ 6:41pm
Posts: 3