Game Dev Tycoon

Game Dev Tycoon

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Can someone explain the D/T ratios??
New to the game, but I noticed that my games are getting 9/10 scores when the design is ABSURDLY bigger than the tech.

I thought the idea was to try and have them balanced??
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Showing 1-5 of 5 comments
DiamondPattern Jun 24, 2014 @ 5:50pm 
Usually, It also might depend on the genre. I know when I make RPGs my design is higher than tech. In the end have a balanced staff, maybe a D/T specialist and balance the rest but keep training them.
Orangenextrakt Jun 24, 2014 @ 11:33pm 
There is a ratio for each genre.
I think for RPG's it would be 2/3 Design and 1/3 Tech.
You normally reach that ratio automattically when you adjust the sliders on how the game suggests. However: To see these suggestions you have to play for a while and make game reports.
So expect to be better on you next playthrough :ghlol:
Last edited by Orangenextrakt; Jun 24, 2014 @ 11:33pm
Koen ITX Jun 25, 2014 @ 6:39am 
it depends on the genre
Commander Makara Jun 25, 2014 @ 6:44am 
It depends on the particular area of development, and that developer's time allocation to it.
Peahatche Jun 25, 2014 @ 3:17pm 
Roughly higher the number is important, but the balance more important. so...

Engine for example is best when you have someone that is 4 times better on tech than design.

If you have somone with 200 Design and 20 Tech it's more important to get them to around 50 tech than to get the design up even though it's the more desirable trait for engine than tech.

I'd post the requirement for all but the information is easy found and better presented than I can do in this forum
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Showing 1-5 of 5 comments
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Date Posted: Jun 24, 2014 @ 5:40pm
Posts: 5