Game Dev Tycoon

Game Dev Tycoon

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Paxlux2 Jun 1, 2014 @ 5:58pm
How do i make a 10/10 game easily?
I have downloaded a mod, and i use most of the research in my custom engine. But whatever I do i end up getting 3/10 and 5/10's. I use the sliders correctly, so idk what to do.
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Showing 1-8 of 8 comments
KaiStudio Jun 2, 2014 @ 3:57am 
Check the Guide on Steam.
Paxlux2 Jun 8, 2014 @ 4:47pm 
I recently downloaded a cheat mod just for fun, i completed the game 4 times without it, so now i just fool around.
Grimthane Jun 12, 2014 @ 9:42am 
It's to do with your combinations.
For example Fantasy Strategy on the PC will typically score very well but Wildwest RTS games on the Nintendo consoles will typically suck. Your target audience is also a factor, Nintendo games tend to pander to young audiences while PC games are more for adults.

Also, your sliders get mutlipler bonuses from using the right software enhancers.
For example: RPG games need a high rating for story in the 1st stage of Dev, so setting up 1 or 2 custom engine mods for it then putting the slider at about 80% will see you score a lot of points for it.

Here's the guide I use when playing. It's extremely detailed and well worth a look if you're struggling.

Another small note. Don't release the same game combo twice in a row. Fantasy Strategy for the PC once will score well, a 2nd one as your next game will crash.

And seeing as you said you put everything into your custom engine I would say, stop doing that. Make 1 engine with all the parts for an RPG, so like story and dialogue enhancers. Specialise in 1 genre, like RPGs (as I do) and change the combinations up to avoid the 2 in a row penality. Making 1 engine with everything in it, then piling ALL of the mods on to ALL 3 options in each stage will lead to a very poor game.

http://gamedevtycoon.wikia.com/wiki/Game_Development_Based_on_Experience/1.4.3
Last edited by Grimthane; Jun 12, 2014 @ 9:48am
sagevallant Jun 13, 2014 @ 9:11am 
If your sliders and categories are correct, I would imagine its your Tech to Design ratio that is off for the genre of game that you are trying to make. It's not just an issue of creating as many points as possible, you need to aim for having the Tech and Design in the right proportions to each other based on genre.

The Wiki link posted above has a chart for this, as well.

There is no guaranteed 10/10 due to the random elements, but if you use the chart correctly you should not make a game below a 7. Personally I boiled the game down to getting the sliders correct and using training to try and get the correct ratio for one kind of game, and just kept producing that genre.
Rustey Jun 18, 2014 @ 6:24pm 
Finally got mine! In year 65, haha! :) Still need that 11 though.
Paxlux2 Jun 20, 2014 @ 5:20pm 
Originally posted by Rustey:
Finally got mine! In year 65, haha! :) Still need that 11 though.
I got 11/10 a week ago
FUEGOOO Apr 8, 2020 @ 12:01pm 
Originally posted by Kingofthingsd:
Originally posted by Paxlux2:
I recently downloaded a cheat mod just for fun, i completed the game 4 times without it, so now i just fool around.
before anyone disses this, he bought the game and beat it 4 times, SO STFU, (back to you) i approve of this

Why would he be asking how to make 10/10 then? 4 times beating game and he cant make 10/10....not adding up my man.
I beated game one, now just playing heavily modded GDT
Paxlux2 Apr 26, 2020 @ 4:40pm 
Originally posted by Professional Street Nibba:
Originally posted by Kingofthingsd:
before anyone disses this, he bought the game and beat it 4 times, SO STFU, (back to you) i approve of this

Why would he be asking how to make 10/10 then? 4 times beating game and he cant make 10/10....not adding up my man.
I beated game one, now just playing heavily modded GDT
Why are you responding to a 6 year old comment thread?

As far as I remember, GDT's rating system was based on how you set up the sliders and how many points were put into your graphics and technology tab. It's fully possible to beat the game without getting a 10/10 on every game.
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Date Posted: Jun 1, 2014 @ 5:58pm
Posts: 8