Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
For example Fantasy Strategy on the PC will typically score very well but Wildwest RTS games on the Nintendo consoles will typically suck. Your target audience is also a factor, Nintendo games tend to pander to young audiences while PC games are more for adults.
Also, your sliders get mutlipler bonuses from using the right software enhancers.
For example: RPG games need a high rating for story in the 1st stage of Dev, so setting up 1 or 2 custom engine mods for it then putting the slider at about 80% will see you score a lot of points for it.
Here's the guide I use when playing. It's extremely detailed and well worth a look if you're struggling.
Another small note. Don't release the same game combo twice in a row. Fantasy Strategy for the PC once will score well, a 2nd one as your next game will crash.
And seeing as you said you put everything into your custom engine I would say, stop doing that. Make 1 engine with all the parts for an RPG, so like story and dialogue enhancers. Specialise in 1 genre, like RPGs (as I do) and change the combinations up to avoid the 2 in a row penality. Making 1 engine with everything in it, then piling ALL of the mods on to ALL 3 options in each stage will lead to a very poor game.
http://gamedevtycoon.wikia.com/wiki/Game_Development_Based_on_Experience/1.4.3
The Wiki link posted above has a chart for this, as well.
There is no guaranteed 10/10 due to the random elements, but if you use the chart correctly you should not make a game below a 7. Personally I boiled the game down to getting the sliders correct and using training to try and get the correct ratio for one kind of game, and just kept producing that genre.
Why would he be asking how to make 10/10 then? 4 times beating game and he cant make 10/10....not adding up my man.
I beated game one, now just playing heavily modded GDT
As far as I remember, GDT's rating system was based on how you set up the sliders and how many points were put into your graphics and technology tab. It's fully possible to beat the game without getting a 10/10 on every game.