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2. Release progressively better games slowly (don't throw any features into a game until you can't get your T/D scores higher through training employees alone), get around 500+ million fans, and release a AAA title that scores 9.5 or above.
3. Alter game data to increase your fan count to 2 billion on a save file, release a game. Save yourself hours of tediously grinding fans for a stupidly high bar achievement (50 million copies is much more realistic and much less tedious, and only 3 games in all of history have sold over 50 million copies so it's not like it's a common thing either.)
yeah, did the first option, nothing. Released a MMO, no expansions, nothing I am at 123 million sales with no achievement.