Game Dev Tycoon

Game Dev Tycoon

View Stats:
ikki5 Jul 10, 2014 @ 6:36am
how to get to 100m?
So... yeah, how do you get a game to sell that much? Most of my games barely make it to 20 million, occassionally i got one to 30 mil. I tried doing an MMO and never made anything for it, no expansion. Just let it run and cost me almost 1 billion and losing like 20 mil a week on it.
< >
Showing 1-4 of 4 comments
Warpig Jul 10, 2014 @ 7:04pm 
When your game company has a lot of technology and money available, higher better quality staff with mixed ratings, I do 3 tech and 3 graphics, train yourself up also to be higher skill level. One game that made a lot of money for me was Call of Duty using the best sound graphics and technology, it sold a lot and put me over the 1bn marker
ikki5 Jul 10, 2014 @ 7:08pm 
just so you know, I have 5.4 billion dollars and my team is almost fully maxed, I get 9.75s on most of my games, sometimes 10.25 and occasionally less than 9 and the highest seller I have gotten was 41 million
Striderxdj Jul 13, 2014 @ 11:45pm 
1. Release a 9-10 average MMO and leave it on the market well past its break even point, not releasing any more games and going to conventions every year to promote it. you need billions upon billions to do this and a fairly large fan base (10 million+), and it takes a really, really long time, and you will bleed all your cash away. You cannot release expansion packs as they do not count towards the 100m.

2. Release progressively better games slowly (don't throw any features into a game until you can't get your T/D scores higher through training employees alone), get around 500+ million fans, and release a AAA title that scores 9.5 or above.

3. Alter game data to increase your fan count to 2 billion on a save file, release a game. Save yourself hours of tediously grinding fans for a stupidly high bar achievement (50 million copies is much more realistic and much less tedious, and only 3 games in all of history have sold over 50 million copies so it's not like it's a common thing either.)
ikki5 Jul 14, 2014 @ 9:22am 
Originally posted by Striderxdj:
1. Release a 9-10 average MMO and leave it on the market well past its break even point, not releasing any more games and going to conventions every year to promote it. you need billions upon billions to do this and a fairly large fan base (10 million+), and it takes a really, really long time, and you will bleed all your cash away. You cannot release expansion packs as they do not count towards the 100m.

2. Release progressively better games slowly (don't throw any features into a game until you can't get your T/D scores higher through training employees alone), get around 500+ million fans, and release a AAA title that scores 9.5 or above.

3. Alter game data to increase your fan count to 2 billion on a save file, release a game. Save yourself hours of tediously grinding fans for a stupidly high bar achievement (50 million copies is much more realistic and much less tedious, and only 3 games in all of history have sold over 50 million copies so it's not like it's a common thing either.)

yeah, did the first option, nothing. Released a MMO, no expansions, nothing I am at 123 million sales with no achievement.
< >
Showing 1-4 of 4 comments
Per page: 1530 50

Date Posted: Jul 10, 2014 @ 6:36am
Posts: 4