Game Dev Tycoon

Game Dev Tycoon

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Kzar Jul 10, 2014 @ 12:06am
How to get Unobtainium?
I have almost all the achievements at this point and I want to finish them off. Im at year 66 currently and my highest selling game was 38M which was back in Year 54 and it got an 8.5, but a game that got a 9.75 only sold 20M. Anyone have any tips or something to help out with getting that 11 score and 100M sales?
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Showing 1-4 of 4 comments
Striderxdj Jul 13, 2014 @ 11:47pm 
For Unobtanium:

1. Release a 9-10 average MMO and leave it on the market well past its break even point, not releasing any more games and going to conventions every year to promote it. you need billions to do this and a fairly large fan base (10 million+), and it takes a really, really long time. You cannot release expansion packs as they do not count towards the 100m.

2. Release progressively better games slowly (don't throw any features into a game until you can't get your T/D scores higher through training employees alone), get around 500+ million fans, and release a AAA title that scores 9.5 or above.

3. Alter game data to increase your fan count to 2 billion on a save file, release a game. Save yourself hours of tediously grinding fans for a stupidly high bar achievement (50 million copies is much more realistic and much less tedious, and only 3 games in all of history have sold over 50 million copies so it's not like it's a common thing either.)

The 11/10 is kinda luck based, Of the factors you can control, you just need to make a great game with a near perfect T/D ratio thats around 12-15% better than your best T/D score, that's is a great genre/game type combo on the right platform. I had 4 perfect 10 titles before I finally got the 11/10.
Last edited by Striderxdj; Jul 13, 2014 @ 11:50pm
Physical Theorist Jul 15, 2014 @ 9:43pm 
Originally posted by Striderxdj:
For Unobtanium:

1. Release a 9-10 average MMO and leave it on the market well past its break even point, not releasing any more games and going to conventions every year to promote it. you need billions to do this and a fairly large fan base (10 million+), and it takes a really, really long time. You cannot release expansion packs as they do not count towards the 100m.

2. Release progressively better games slowly (don't throw any features into a game until you can't get your T/D scores higher through training employees alone), get around 500+ million fans, and release a AAA title that scores 9.5 or above.

3. Alter game data to increase your fan count to 2 billion on a save file, release a game. Save yourself hours of tediously grinding fans for a stupidly high bar achievement (50 million copies is much more realistic and much less tedious, and only 3 games in all of history have sold over 50 million copies so it's not like it's a common thing either.)

The 11/10 is kinda luck based, Of the factors you can control, you just need to make a great game with a near perfect T/D ratio thats around 12-15% better than your best T/D score, that's is a great genre/game type combo on the right platform. I had 4 perfect 10 titles before I finally got the 11/10.

Actually, the original tetris sold 143 million copies back in 1984
Physical Theorist Jul 15, 2014 @ 9:44pm 
so unobtanium is "realistic" in the sense that it HAS been accomplished in real life
Frost King Aug 17, 2014 @ 6:02pm 
I think you should move this over to guides, this is the best advice on how to get the unobtanium achivement... and I still can't get it

Willing to elaborate on how to alter game data?
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Date Posted: Jul 10, 2014 @ 12:06am
Posts: 4