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Just make an engine with all the features. In a few other game-dev games, engines can be specialized, but in GDT you might as well just put everything in your engine that you can.
You can save money by cutting out outdated, mutually exclusive features (you don't need 2d graphics v1 late-game). Sound and graphics are the only two categories that are like that; for everything else, just select the best that you can. There are some exceptions, like basic vs. advanced cutscenes, but you should be able to spot those when you can.