Game Dev Tycoon

Game Dev Tycoon

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Hope May 26, 2016 @ 12:15am
What do the percentages on staff do?
I've been looking all over trying to figure this out, yet the only things I've been able to find information on are the percentages shown in the features during game development. What do the percentages during game development to the left of the screen under the "staff" indicate and do they actually affect anything?

I can't seem to find an answer. :\
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Showing 1-6 of 6 comments
Mook May 26, 2016 @ 2:18am 
Do you mean the percent under each employee?
[💚] Mafalda May 26, 2016 @ 3:21am 
Hi there,

https://wolfsgamingblog.files.wordpress.com/2013/05/8_manage.png

If you mean the number directly above the "Tech" value in that screenshot, it signifies how "busy" each staff member is.

For example, if in a previous game development phase you had a staff member work on Dialogues and you had the slider all the way up, that will take a higher percentage of that person's time.

It's good to keep the value below 100% for each person, so they aren't overworked and can give their best effort to the development.
Hope May 26, 2016 @ 4:37pm 
Yeah, exactly. Those! Thanks, Mafalda. I kind of figured out that they meant how worked or overworked they are, but I had no idea what the percentages did, if anything.

Games seem to come along just fine and nothing seems to happen from pushing anyone over 100%. They all get fatigued and require vacation at the same rate, they never complain, the quality of the work seems to still be great 'cause all tens.

The percentage above the tech value really doesn't seem to do anything other than make you feel like "Oh, maybe I'm working them too hard" or "Oh, the bar's turning orange or red, maybe I should assign someone else."

I know you said it's good to keep the value below 100%, but I haven't noticed any consequence of overworking people, whether they're your avatar or an employee, whether you overwork them to like 101 or 102% or 180+%.
Mook May 26, 2016 @ 4:44pm 
Originally posted by Ngaur:
Yeah, exactly. Those! Thanks, Mafalda. I kind of figured out that they meant how worked or overworked they are, but I had no idea what the percentages did, if anything.

Games seem to come along just fine and nothing seems to happen from pushing anyone over 100%. They all get fatigued and require vacation at the same rate, they never complain, the quality of the work seems to still be great 'cause all tens.

The percentage above the tech value really doesn't seem to do anything other than make you feel like "Oh, maybe I'm working them too hard" or "Oh, the bar's turning orange or red, maybe I should assign someone else."

I know you said it's good to keep the value below 100%, but I haven't noticed any consequence of overworking people, whether they're your avatar or an employee, whether you overwork them to like 101 or 102% or 180+%.
Well according to this, workload does affect the output of the bubbles. Not sure exactly how, but it does.

http://gamedevtycoon.wikia.com/wiki/Tech_and_Design_Points_Generation_Algorithm
Last edited by Mook; May 26, 2016 @ 4:44pm
Hope May 26, 2016 @ 5:11pm 
Well, thanks. That sated my curiosity. I'm probably going to continue working certain people to their fingerbones. :D
Mook May 26, 2016 @ 5:13pm 
Originally posted by Ngaur:
Well, thanks. That sated my curiosity. I'm probably going to continue working certain people to their fingerbones. :D
you also get more XP for having no one over 100%
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Date Posted: May 26, 2016 @ 12:15am
Posts: 6