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Yeah sorry not sorry Green Bay Packers or whatever you're called, I reverse engineered your game
- Start a brand new game in the garage and make only these 2 games
- Both games were "space" topic and "action" genre on the "G64" console.
- Didn't use any mods
- Since it's in the garage there's no employees, fatigue, special investments etc.
- Both games had random names with made-up words to avoid real-life game names, swear words etc. that might effect the score positively or negatively.
- Used the same technologies and the same 3 tech/design option percentages for all 3 stages of production.
- I didn't level up any skills since it was only the first 2 games.
I think I agree with the first poster. After playing the game a bunch of times, there's a lot about this game that seems arbitrary as hell (e.g. I think there's a point in the garage phase when the game just decides it's about time that the next game will be a hit no matter what) and feels very unrewarding because the direction of the game seems almost totally out of your own hands because there's all these things that happen regardless or despite of player choices.
... Dad?
I suppose there are mods that would make it easier to gain skill, like the learn by doing mod I think it's called. That would help a little but the game would still scale itself to match that.
Hype game? How would I know, but it seems beneficial to do this anyway considering the few downsides. Is the game still fun when you realise it's very RNG? Well it must be because we keep coming back to it, but when we first started playing it there was some mystery and we thought our choices have consequences.