Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
2. There should be a connection between quality of a game and sales of a game on the desirability of a console.
3. Do not add a lot of statistics for statistics sake.
4. More interaction with publishers and developers - buy them, shut them down, sell them, force them to produce games for only your consoles, etc.
5. KEEP IT SIMPLE. Some of the games in this genre that are releasing sequels are going a LOT more complex - I like the simplicity of this game. Let's not make a hundred mini-meters for profanity, violence, gender appeal, and every other metric we can think of.
6. COMPETITION. The rivals aren't really competition, they're fake competition. Let's make the competition and interaction more meaningful.
7. Ability to save slider settings. I am always using alt-tab to figure out where I need my sliders - this is less of an issue as playing the game allows us to save game reports, but it would speed things up if I could go "click, click" and have my settings in.
8. Settings Thresholds - Instead of having to find the exact spot and modify our sliders based on the skills we have in the dev room, I think each genre should have a one-step tolerance.
9. Sub-Genres should effect the slider needs - this requires 7 and 8 or forget it, it would become a pain in the butt.
Thanks for your input and yea you do have good ideas thanks for the constructive criticism