Game Dev Tycoon

Game Dev Tycoon

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Nightsky Jun 22, 2021 @ 11:20pm
Ideas for a game dev tycoon 2
Okay so i don't imagine this would be a very popular discussion thread but i will make it anyways since i like listening to ideas and sharing my ideas so for a game dev tycoon 2 these are the changes/additions i would wish to see:

Additions:
*rival companies maybe even have a list of the biggest company in terms of total money and stuff like that
*award shows since we would have rival companies award shows would be a nice way of awarding the player for making a good type of game and those awards would always show when viewing the game
*larger team size
*very large games

Changes:
*add more publishers
*buff contracts

Quality of life:
*add a search function so you can search your games by title cause by the end game you have way to much games to search through
*improve the UI
*add a lot of statistics this would probably be just a me thing but i love statistics and i would love if i can see more stats this would include stats of the rival's company monthly earnings stuff like that
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of course this is just my opinion feel free to share your own ideas or your own thoughts on my ideas for the discussion cause i would love to see this game get a sequel it's already a pretty good game but i feel like rival companies is something they should have cause the game feels kind of lonely.
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Showing 1-6 of 6 comments
Sol Jun 23, 2021 @ 6:50am 
1. Creation of Arcades, Consoles, and Computers. We should be allowed 3 (one of each). Sales from Arcades should not gobble up sales from Consoles or Computers (in all directions).

2. There should be a connection between quality of a game and sales of a game on the desirability of a console.

3. Do not add a lot of statistics for statistics sake.

4. More interaction with publishers and developers - buy them, shut them down, sell them, force them to produce games for only your consoles, etc.

5. KEEP IT SIMPLE. Some of the games in this genre that are releasing sequels are going a LOT more complex - I like the simplicity of this game. Let's not make a hundred mini-meters for profanity, violence, gender appeal, and every other metric we can think of.

6. COMPETITION. The rivals aren't really competition, they're fake competition. Let's make the competition and interaction more meaningful.

7. Ability to save slider settings. I am always using alt-tab to figure out where I need my sliders - this is less of an issue as playing the game allows us to save game reports, but it would speed things up if I could go "click, click" and have my settings in.

8. Settings Thresholds - Instead of having to find the exact spot and modify our sliders based on the skills we have in the dev room, I think each genre should have a one-step tolerance.

9. Sub-Genres should effect the slider needs - this requires 7 and 8 or forget it, it would become a pain in the butt.

Nightsky Jun 23, 2021 @ 8:38pm 
Originally posted by Old School:
1. Creation of Arcades, Consoles, and Computers. We should be allowed 3 (one of each). Sales from Arcades should not gobble up sales from Consoles or Computers (in all directions).

2. There should be a connection between quality of a game and sales of a game on the desirability of a console.

3. Do not add a lot of statistics for statistics sake.

4. More interaction with publishers and developers - buy them, shut them down, sell them, force them to produce games for only your consoles, etc.

5. KEEP IT SIMPLE. Some of the games in this genre that are releasing sequels are going a LOT more complex - I like the simplicity of this game. Let's not make a hundred mini-meters for profanity, violence, gender appeal, and every other metric we can think of.

6. COMPETITION. The rivals aren't really competition, they're fake competition. Let's make the competition and interaction more meaningful.

7. Ability to save slider settings. I am always using alt-tab to figure out where I need my sliders - this is less of an issue as playing the game allows us to save game reports, but it would speed things up if I could go "click, click" and have my settings in.

8. Settings Thresholds - Instead of having to find the exact spot and modify our sliders based on the skills we have in the dev room, I think each genre should have a one-step tolerance.

9. Sub-Genres should effect the slider needs - this requires 7 and 8 or forget it, it would become a pain in the butt.

Thanks for your input and yea you do have good ideas thanks for the constructive criticism
Tazzie87 Jun 30, 2021 @ 10:55pm 
Pretty much everything as above but i'd love more random elements in the time line... like reactions to games released can increase sales of a console to outsell another rather than set timeline events... but i'd totally buy a part 2... after Tavern Keeper that is (the game the studio is working on currently)
Well, we're coming up on 7 years of Tavern Keeper development, I don't know if we'll ever see a sequel to Game Dev Tycoon anytime soon. Maybe in the 2030s.
ScottishRanger Jul 15, 2021 @ 1:44pm 
I don't think its worth at the moment with Mad Games Tycoon 2 already out.
Casual909 Jul 16, 2021 @ 10:41am 
Add the Steam Deck.
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Date Posted: Jun 22, 2021 @ 11:20pm
Posts: 6