Game Dev Tycoon

Game Dev Tycoon

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Detective Nov 14, 2020 @ 7:45pm
Tips on making AAA, and making a console
It seems I'm about to reach AAA sized Games soon, and the success of my newest game will allow me to go all in on a Console.

My previous attempts for AAA games in another run weren't that successful, and I also ulnocked them quite late. As for Consoles, this will be my first attempt.

Any tips you guys can share? :D
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forger Nov 26, 2020 @ 12:16pm 
Well, I'm not going to provide you a full guide because AAA games usually depend on your "sense" of having a huge and worthy blockbluster. But I'll tell you what.

From what I've seen, Action, Simulation and RPGs are much better options to create a truly successful game. Sometimes Adventures, but it depends. To actually get the perfect one you need to have a well experienced team with every team member having a specialization.

I have like 3 technical specialists and 4 design specialists in specific areas: Engine, Graphic, A.I., Story/Quests, World Design, Level Design and Gameplay. The better your team, the better AAA game will be. But before you start to create a new one make sure your team have boosts and they had some rest (vacation).

If you have enough money to cover the costs, take a little break for a few years and improve your team's skill, do some R&D stuff and create a better engine. Graphic V6 is a huge deal for AAAs.

You can release your first console without it having too much features, it's gonna turn profitable anyway. Just make sure you set your Lab bar to ~1.2m montly to cover the backlog and do some further researches along the way
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Date Posted: Nov 14, 2020 @ 7:45pm
Posts: 1