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It's just a marketing business to target a specific audience
So like, if you make a game for young audience, it'll be published in a store made for young audience. If you make one for everyone , it'll be stored in that area.
And now, there are the 18-year olds who might not be into horror or gore or whatever, so they'll want to go for everyone and if they see a childish game like let's say Poo or some My Little Pony thingy, they're not gonna like it.
In real life, games for everyone can be this Fortnite, most of the tycoons on the internet, most clicker games, etc
In game terms this works out as weaker review scores. All things being equal, if you put an "everyone" title on the Tes instead of a game targeted at younger audiences, your review score will be lower and you'll sell less copies in total.
Also your first mature game will get an early sales boost due to the free marketing that comes from the interview you give to the press.
Personally, I also take great joy in using blatant innuendo when naming titles aimed at younger audiences. Pokeyamom, Naughty Teacher, Desperate Elven Maidens, Shake Yo Money Maker - that sort of thing.
Sadly crime is only appealing to mature audiences, so "Grand Theft Porno" isn't as funny as it could have been :(
I understand the whole +++ ++ (although I don't know the difference between -- and --- ), and i'll usually put the +++ at the top of the slider and ++ about 60% down, but I get crapy reviews. If I can figure out how to do the sliders properly, then I can focus on which games to pair with what audiance ect ect.