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So yeah, you may need to buy more marketing to increase the hype before the game goes on sale.
G3 event also helps with this.
Towards the end-game when you can make AAA games, you can set your research team to market the game for you that lasts throughout the entire development of the game.
it doesn't seem to do anything when I buy more and more of marketing. Buying more than 1 large campaign for the same game or buying all 4 of the marketing types. I just don't see a difference being made.
It doesn't matter which development stage you choose to advertise your game. Provided that you market *before* the game is completed (the bug ironing out stage) it will always give you the maximum amount of hype for that marketing type.
I find each type of marketing works better with specific game sizes. "Magazines" campaigns can work for small games, but aren't essential to their success. "Magazines and demos" works well with "publishing deal" games. And so forth.
Just keep moving up the list as your games increase in size and complexity, although I wouldn't bother with large campaigns until you've researched multi-platform games.
is this confirmed?? where'd you find this?