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Last year we delivered a huge free update and not even three months ago we updated the game to fix one questionable topic/genre configuration so a little goodwill would be nice.
I can see your point. I guess it's a matter of perspective. I'd argue that only because a game requires strategic decisions, doesn't mean it's necessarily a strategy game. If you look at the wikipedia article about the Strategy genre[en.wikipedia.org] you'll see that it's commonly used for things like real-time-strategy or turn-based-strategy games but more importantly, to quote the article, in these games players must plan a series of actions against one or more opponents, and the reduction of enemy forces is usually a goal.
A Detective game is usually about finding the truth inside a story. Interviewing people, solving small puzzles, getting more clues. That sort of thing. This is also what players usually do in Adventure games, hence why we configured Detective/Adventure as a good combination.
LA Noire, according to wikipedia is also classified as a action-adventure game.
If you think of Strategy more as games like RTS, TBS or 4X games, it will work better inside the game.
https://steamcommunity.com/sharedfiles/filedetails/?id=216784744
Yet we know Pokemon sold like hotcakes on the Game Boy. The "Gameling", which is obviously based on that, doesn't combine that well with action or sci-fi games. So yeah, it's another one that stands out.
Also, I tried searching for casual games to create for the TES. Casual games work best with racing or fashion games. Fashion games weren't even a thing back in the '80s, and I couldn't just create racing game one after another year after year either. But that's not the point.
The point is that the TES, based on the NES, doesn't combine well with action games either. What's the NES' #1 top-seller? Mario. What's Mario, essentially? Fantasy action. Boom. Bad combo for TES. I know the chart says that there's a + for action games on both TES and Gameling, but it makes little sense that casual games on those two are more compatible than action games, while action games on the PC and G64 are more compatible. Do you know how annoying it is to play certain action games on a keyboard? Try playing Mega Man on the Commodore 64. It's a pain in the butt. Oh yeah, Mega Man, another popular action game on the NES/TES.
Those are just some of the observations I noticed. Being a simulator (it says "simulation" in the game tags), shouldn't this feel as much like real life game development as much as possible? If that's the case, shouldn't a game like Pokemon have a good combo on the Gameling for this game?
Edit: Okay, my mistake. Now that I thought about it, Pokemon is more like an RPG, and RPGs work well for Gameling (sci-fi RPGs still don't work effectively for young audiences though, which Pokemon was targeted for). That only leaves the TES and action games for my question.
I'm not trying to be rude but, c'mon. It's Mario. There are literally speedruns for the game, with some people giving up because it's too hard.