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With that in mind, I'll answer your questions as best as I can.
1. I think the two best engines for someone learning about programming and game development are Unity and Gamemaker: Studio [www.yoyogames.com]. Gamemaker is the engine behind games including Undertale, Heat Signature, and Hyper Light Drifter, and in my opinion it is much easier to learn than Unity. The limitation is that it can only make 2D games and, if you want to pursue a more professional career in game development, you will have to learn a 3D engine eventually. It is more than capable of handling a game like GDT though. Gamemaker also used its own language, which is easy to use but if you switch to another engine your knowledge won't be fully transferrable.
2. People are absolutely still interested in tycoon games! The success of games like Software Inc and Parkitect, as well as GDT itself, shows that there is a substantial market for indie management sims.
3. While I wouldn't worry about distribution until a project is nearly finished, Valve has published an overview and documentation on how to publish your game on Steam.
4. Visuals are up to you to decide. There is no correct answer to what the best graphics style is for which type of game. Try out different styles for yourself, sketch up some concept art and see what stands out to you. Post it to an online forum like Reddit if you want feedback. Art is very subjective, and no visual style is going to please everyone. Just go with what feels right.
Good luck with your game, I hope in a few years we'll see it on Steam!
I don't know if that's "True" 3d, but replicating it seems quite possible.
It is technically possible to emulate a 3D experience in Gamemaker, but it's a very complicated and tedious process that a novice probably won't be able to grasp. It's also very performance intensive so don't expect to go far beyond Doom level graphics. It would be much easier to switch to Unity if you want to go 3D.