Game Dev Tycoon

Game Dev Tycoon

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What am I doing wrong?
Hey there,

I am now at year 10 of the game and can barely keep me alive...
I am doing great combinations, use the sliders, target audience and console choose correctly (thank to guides) and break records on design and technology, always research and make custom engines but my game get scores like 4 or 5 all the time.
I am losing money consistently and don't know what to do.
It's been going superb before...
Last edited by Literature-chan; Jun 12, 2023 @ 1:00pm
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Showing 1-15 of 26 comments
Luzilyo Aug 12, 2017 @ 2:44pm 
maybe you went from making small games to medium games too fast? that caused me some problems a few times. still not sure when the right time is to shift from small games to medium games but i think i might be getting close to understanding it. lol
Luzilyo Aug 12, 2017 @ 2:55pm 
hmm, weird. i never had a problem with small games. i would say maybe you have too many employees but that will not affect the rating so it is obviously not a problem for you.

oh, but i just remembered something else. what about your engine? do you use a lot of high-end technology in your engine? then maybe you have many things activated at once, even in areas that are not needed? not sure if that would affect the rating but it definitely results in the game becoming much more expensive than it should be and then your game can easily cost more than you get from sales. also, if you have too little time allocated for something that uses options, there is a percentage displayed. for example, you develop an action game which requires almost no time in dialogue development. then you choose the advanced dialogues option from the little engine-menu-thing on the left side. then, above the engine-menu there will be a percentage displayed, if the allocated time is not enough to use that engine component properly. and maybe that efficiency-decrease is also related to the ratings, but i am not sure about this.
Alan Dracula Aug 12, 2017 @ 3:55pm 
Also if you do sequels too fast they have a devastating affect on the score of the game
Mr. Rain Aug 13, 2017 @ 7:29am 
Are you using publisher contracts? Once you start making medium games, the only way they'll sell is by using the publishers. Until you reach a certain fan-base threshold, your sales will be abysmal.
Luzilyo Aug 13, 2017 @ 12:22pm 
Originally posted by Mr. Rain:
Are you using publisher contracts? Once you start making medium games, the only way they'll sell is by using the publishers. Until you reach a certain fan-base threshold, your sales will be abysmal.
no i think publishers/medium games are not related to his issue:
Originally posted by azarkas15:
Originally posted by Luzilyo:
maybe you went from making small games to medium games too fast? that caused me some problems a few times. still not sure when the right time is to shift from small games to medium games but i think i might be getting close to understanding it. lol
No, I'm doing only small games...



Originally posted by azarkas15:
Originally posted by Luzilyo:
hmm, weird. i never had a problem with small games. i would say maybe you have too many employees but that will not affect the rating so it is obviously not a problem for you.

oh, but i just remembered something else. what about your engine? do you use a lot of high-end technology in your engine? then maybe you have many things activated at once, even in areas that are not needed? not sure if that would affect the rating but it definitely results in the game becoming much more expensive than it should be and then your game can easily cost more than you get from sales. also, if you have too little time allocated for something that uses options, there is a percentage displayed. for example, you develop an action game which requires almost no time in dialogue development. then you choose the advanced dialogues option from the little engine-menu-thing on the left side. then, above the engine-menu there will be a percentage displayed, if the allocated time is not enough to use that engine component properly. and maybe that efficiency-decrease is also related to the ratings, but i am not sure about this.
I'm not doing that, I never have percentages.. I just hate, that my games are good (records on tech and design) but really don't sell. I only have two employees and 1m, before I had 6m and 3 employees
Originally posted by azarkas15:
This game is garbage. I'm sorry to say that, but even though I do everything as guided, my games sell worse and worse. I just got bancrupt.
With a whole team I develop worse games than alone. There is totally no sense. I am really good at game dev story, but this game is impossible.
Sorry, then i don't know what might be the problem. maybe, as han zimmerman said, you do sequels too soon?

apart from that, i think it does not make sense to blame the game for this. if it was a fault in the game, everyone would have the same problem. but so far it seems like for most people things are perfectly fine.
Alan Dracula Aug 13, 2017 @ 1:21pm 
I think it might be that you are making small games with a team. The game might be encouraging you to do medium games by making the games review poorly. I've noticed in my playthroughs that that can happen. I recommend you start from scratch and try again.
Mr. Rain Aug 13, 2017 @ 5:04pm 
Making small games with a team is highly discouraged. It's not impossible but once you move into the new office, you'll want to make medium sized games as soon as possible.

You can be a little risky and get 3 employees at the start so you can even the load and move on from there.

The reason I bring the publisher thing to play is because you said your games aren't selling. Even if you did get good reviews on medium games, at first they won't sell nearly as many copies as if you were under a Publisher.

It should go something like make 1 or 2 medium games under publisher with at least 2 employees, create a new game engine + hire a 3rd and/or 4th. Try to get everyone on the same schedule, and make a few more medium sized games under publishers.
Last edited by Mr. Rain; Aug 13, 2017 @ 5:06pm
billy Aug 16, 2017 @ 9:23am 
Originally posted by azarkas15:
This game is garbage. I'm sorry to say that, but even though I do everything as guided, my games sell worse and worse. I just got bancrupt.
With a whole team I develop worse games than alone. There is totally no sense. I am really good at game dev story, but this game is impossible.

it's not the game , your obviously doing something wrong

once you master it you can make almost constant 9+ games in a row with the odd 10. Maybe drop to an 8 every now and then.

The key is constant steady improvement. Every game you make do something to make it slightly better than the last , either train , add a new engine feature , upgrade graphics V , make a new combo etc.. etc.. you can constantly do this from start to finish after the first fewq year.

you cant let your graphic Version get behind the times , or make a large game with old graphics V.

Dont rush to large games , slowly grow your team making meduim for ages , you can sell 10 million+ copies making meduim games , only move to large wqhen you cant improve meduim anymore.

i have made 20 9+ in a row , then maybe a few 8's , then back to 9+ for ages again.

For me adventure games are the easiest to amke at the start as the sliders naturally give you the correct T/D balance. RPG's 2nd easiest.

Dont keep switching genre's , make loads of adventures and then later switch to RPG's and thats a load of new combo's after yu have used all the newq topics on adventures.

Dont do to much at once , dont train and upgrade or hire someone new in the same go , do one improvement at a time and you will keep getting 9+.

once outside the garage lets say i made 100 games .... 70 of them would be 9+ , fifthteen of them 8 and ten of them 10 . Maybe once in a blue moon a low score while switching or hiring and perfecting the T/D balance again.

you should be able to consistently make 9+ games once you mastered the game.

Last edited by billy; Aug 16, 2017 @ 9:52am
RemingtonRyder Aug 25, 2017 @ 7:03pm 
With reviews, you're always competing against your best previously-released game. Which means that you need to beat that game to get high scores. Thing is, if you keep increasing what you put into a game to get a better score, you can quickly get into a position where you can't get good scores for a good long while.

You should aim to add only the barest minimum of features to your games, until you really need them, and don't jump to using a custom engine with newer graphics until you need to.

The reason for this is, as others have explained, as you add features or use higher-end graphics, you spend more and more in development. Now, that's okay if you're making a good profit when the game goes on sale but, if you don't need to use them right away, you're not giving yourself time to reap the benefits of your current feature list or graphics set.
If you have 2 employees you'll need to start making medium sized games or you will have trouble covering the cost of employment and production. Even if you can cover costs with small games, you certainly wont be making a profit and when you factor in the cost of research and custom engine building you begin loosing money hand over fist.

Employee "level" dictates their salary. If you have high level employees you will need to produce larger games to pay them. Watch out for "over qualified" employees. Don't invest in a level 4 if you only need a level 2.

Your small game could be the biggest hit ever, but if it isn't covering employee salaries and research costs it's not going to do you much good.
MaialeArrosto Sep 1, 2017 @ 1:58pm 
I'm at year 67 and i'm doing everything good but i can't do more then 5. continuing like this i will spent all my 600 millions. Same problem with personal consoles.
RemingtonRyder Sep 1, 2017 @ 2:58pm 
It's worth considering the market share of the platform(s) you're developing for before developing a new game. Especially if you're playing with the Randomiser mod. The greater the total market that the game can reach, the more sales you can make. It doesn't take a genius to figure out that sticking to developing for PC while consoles dominate the games market isn't going to make a lot of money.

It is possible to develop a game for more than one platform, but unless they match your game's genre and audience well, your results may be poor. Reviews of a game seem to take into account how well a game works across all platforms. Also, until you research Multi-Platform Optimised and include it in your game engines, developing for multiple platforms is going to be quite expensive.

By the way, if you're finding that your employees are levelling up quite quickly (gaining high salaries while not contributing much more to development) you should probably make more sequels. By default, sequels use the same genre/topic combination as the previous game which means that you get a lower XP bonus than you would for choosing a new topic/genre combination.

Despite that, sequels can get some spontaneous hype, which in turn can help to increase sales.

If you're at year 67, there aren't any new consoles, you've run out of new topics, you've got a full list of features, and your staff are probably maxed out on abilities. Because of this, review ratings are eventually going to decline because you've maxed out on how high your game's tech and design points can go. Indeed, Game Dev Tycoon doesn't keep score beyond the end-of-game, so you might as well start a new game and try to beat your high score.
Last edited by RemingtonRyder; Sep 1, 2017 @ 2:58pm
Mr. Rain Sep 1, 2017 @ 9:20pm 
Originally posted by marco.storto:
I'm at year 67 and i'm doing everything good but i can't do more then 5. continuing like this i will spent all my 600 millions. Same problem with personal consoles.


The game wasn't designed with an infinity timeline, if that makes sense.
The way the game rates your reviews is not only by doing everything right, but also creating more development points. Since everything is unlocked at year 30/35, there's no real room to grow afterwards.
Chris Sep 5, 2017 @ 11:53pm 
Ive been hitting consistent good sellers and am at year 20 with massive money, and good games and i too had a moment where if one game failed i was dead. I succeeded. Sometimes all you need to do is be patient focus and pray.
MaialeArrosto Sep 9, 2017 @ 7:00am 
Tecninically a part of what Marvin sayed is false because at year 67 there are new consoles because you can create your own
Last edited by MaialeArrosto; Sep 9, 2017 @ 7:06am
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Date Posted: Aug 12, 2017 @ 2:40pm
Posts: 26