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Hire new staff or train the staff you have to be better at what they do.
Research new features (but bear in mind, the more features you add the higher the cost and the greater the future expectations will be).
Make sure that your staff don't burn out, give them all a vacation if you've just finished a large game (for example).
Make sure your engine has the appropriate graphics features for the size of game you're making.
If you're making a AAA or MMO game you need specialists.
Honestly, that too happend with me in the later stages of the game. Than i got bored with it...
I can understand after year 35 or so. The game isn't really designed to keep going after that.
Before that though, I can still get a lot of good scores. Make sure you're selecting what works well with the genre you're making and you keep improving your engine and adding features appropriately.
What should help is whenever you make a sequel from an older game that you haven't really touched recently. So long as you don't mess up the sliders and you use a newer engine, that should be an easy 8s and 9s.