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Bone snapping slider controls how easy bones break. Full slider bones shatter easily, there are no compound fractures implemented so broken limbs just flop for now.
Body Density sider effects how easily weapons penetrate the body. Full slider, weapons have a 'sticky' feel and do not move through the body easily. With the slider turned down weapons move through the player model like a hot knife through butter.
The combination of the body density and bone snapping sliders determines the ease of dismemberment. (No blood or gore in playtest, does not apply).