Half Sword

Half Sword

Dismembering is a bit too overtuned
About my only gripe thus far tbh.
I have to repeatedly slam my weapons into my targets but they touch me with the tip of a blade and suddenly I lose a leg or arm.
So many failed runs.. D':
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Showing 1-15 of 17 comments
Vivi Apr 7 @ 6:44pm 
Yeah it's far too easy, like slightest edge tap just causes limbs to pop off.
H5N1 Apr 7 @ 7:24pm 
I got bifurcated once. That was a literal jaw dropper.
Oh my God, I know, when I use the woodsman's axe, it's as blunt as my sense of humor. But when AI use it, I get cleft in twain after the AI ♥♥♥♥♥♥♥ sneezes.
Beware, somebody's gonna come in here and drool out the words "skill issue", like that's a valid response. Your experience is valid, and I can vouch for it, I also experience the same thing.

Some people are saying "edge alignment" is the issue, which would be valid if it was possible to actually control edge alignment in game.

It's kinda frustrating seeing my knife connect cleanly, edge on, in slow motion, with my opponent's throat, slide across it, and leave a minor bruise...
sometimes. it's incredibly inconsistent for both the player and bots, there are ways to make your attacks more reliably effective, one of the big ways especially with something like an axe is to move with your swings which will make them hit harder so even if the blade doesn't feel like going in it still does a lot of blunt damage, for anything sharp you can also use jab/thrust attacks which are incredibly reliable i find and almost always puncture (things like knives, daggers, arming swords, long swords, spears, spear-like weapons and anything else pokey). all that being said it is still inconsistent.
i personally do not mind because generally a stab in the gut and being cut in half are equally lethal but it does feel a little disappointing to line up a good shot, have your character decide that his hands are in the wrong spot, break both his wrist and limply graze the enemy with the blunt side of your weapon
the scythe from the 2nd boss just slightly touched me and i got sliced in like go/jo so yeah they need to rewrote it
Last edited by Gatekeeper; Apr 8 @ 5:58am
Well, at least I'm not going ♥♥♥♥♥♥♥ insane lol

Using knives is *uber* difficult, stabbing in general is lmfao
Thing is, the results are consistent. Problem with that is swinging your weapon faster is hindering not helping. The game's preferred cutting speed is more casual than 'slam you weapon into the target'. Imagine you're an apprentice chef or something, and you got told to let the blade do the work.

Tangent, but with a poleaxe or bill I don't try to swing it around much - I press LMB and let the change in position do the work. Then step to the side and turn as they come in to attack. Lands on their arm or neck.
Originally posted by FuchsianGhoti:
Thing is, the results are consistent. Problem with that is swinging your weapon faster is hindering not helping. The game's preferred cutting speed is more casual than 'slam you weapon into the target'. Imagine you're an apprentice chef or something, and you got told to let the blade do the work.

Tangent, but with a poleaxe or bill I don't try to swing it around much - I press LMB and let the change in position do the work. Then step to the side and turn as they come in to attack. Lands on their arm or neck.

I've tried that approach, a million times by now. I've tried the "Calm """""realistic""""" swing speed". It doesn't work. There's some other trick involved, or you, yes you, are suffering from confirmation bias. (Not gonna rule out the possibility that I might also be though)

Fast swings have worked way better for me than slow/smooth. The "arrow speed" button also massively incentivizes fast swing speeds. Furthermore, it's all well and good if it actually works. Problem is that only about 30% of enemies are ever going to let you stand there and wind up an anime-level swing, complete with monologue about friendship powering you up. Cool, if it works. It doesn't though. Most enemies will just casually move their shield in the way(not hindered by swing-speed/effectiveness equation obviously), or will face hug you and leasurely put their half-sworded blade inside your innards.

Additionally, I have tried slicing enemies, and it just doesn't work once gambesons come into play. Forget about it when plates start appearing. As they should, they render cuts useless. What you're left with is being forced to pour as much velocity and momentum into a swing with a blunt weapon, or a heavy polearm.
crimson Apr 9 @ 8:52pm 
Originally posted by BreezeLetterGaming:
Originally posted by FuchsianGhoti:
Thing is, the results are consistent. Problem with that is swinging your weapon faster is hindering not helping. The game's preferred cutting speed is more casual than 'slam you weapon into the target'. Imagine you're an apprentice chef or something, and you got told to let the blade do the work.

Tangent, but with a poleaxe or bill I don't try to swing it around much - I press LMB and let the change in position do the work. Then step to the side and turn as they come in to attack. Lands on their arm or neck.

Problem is that only about 30% of enemies are ever going to let you stand there and wind up an anime-level swing, complete with monologue about friendship powering you up.
speak for yourself
one time on the miliita champion he kinda bugged out and stared at me for a solid few minutes

he was very polite
Wasp Apr 21 @ 10:01pm 
Agreed. I can understand if a powerful poleaxe/halberd or axe hit would chop off a limb, but my tiny little peasant dagger shouldn't be cleaving someone in half or lobbing off their leg with a single weak thrust.
Yeah admittedly, needs some tweaking (also skill issue lol, had to) - I'm having fun, but passed that yes, tweaks are needed to kinda ease up on the jank of the edge of enemy weapons.

Edit to Add: I really wanna see someone say skill issue, when they get puppy guarded on the ground, after getting absolutely curb stomped by a standing handle-holder.
Last edited by Hammer Goblin; Apr 21 @ 10:33pm
zaimotis Apr 22 @ 12:08am 
Yeah absolutely they need to code or program the pressure of objects touching each other more properly and efficiently
Originally posted by Hammer Goblin:
Yeah admittedly, needs some tweaking (also skill issue lol, had to) - I'm having fun, but passed that yes, tweaks are needed to kinda ease up on the jank of the edge of enemy weapons.

Edit to Add: I really wanna see someone say skill issue, when they get puppy guarded on the ground, after getting absolutely curb stomped by a standing handle-holder.

I'm kinda shocked they haven't addressed this at all, or even attempted to add some kind of rudimentary prone movement that'll get us out of the way. A clumsy roll that's fast enough to dodge a single hit, which is still doable while partially concussed, would probably save me and a lot of other players a bunch of frustration. Sometimes a Willy just bodyslams me, and for some reason I'm the one who gets knocked over, and that's it, I've lost my abyss run...
pretty sure if you turn down gore then you get less dismemberment. that being said axes are the most egregious example of over tuned dismemberment. the two handed axe can clip right through armor if you swing it hard enough, especially helmets
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