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Some people are saying "edge alignment" is the issue, which would be valid if it was possible to actually control edge alignment in game.
It's kinda frustrating seeing my knife connect cleanly, edge on, in slow motion, with my opponent's throat, slide across it, and leave a minor bruise...
i personally do not mind because generally a stab in the gut and being cut in half are equally lethal but it does feel a little disappointing to line up a good shot, have your character decide that his hands are in the wrong spot, break both his wrist and limply graze the enemy with the blunt side of your weapon
Using knives is *uber* difficult, stabbing in general is lmfao
Tangent, but with a poleaxe or bill I don't try to swing it around much - I press LMB and let the change in position do the work. Then step to the side and turn as they come in to attack. Lands on their arm or neck.
I've tried that approach, a million times by now. I've tried the "Calm """""realistic""""" swing speed". It doesn't work. There's some other trick involved, or you, yes you, are suffering from confirmation bias. (Not gonna rule out the possibility that I might also be though)
Fast swings have worked way better for me than slow/smooth. The "arrow speed" button also massively incentivizes fast swing speeds. Furthermore, it's all well and good if it actually works. Problem is that only about 30% of enemies are ever going to let you stand there and wind up an anime-level swing, complete with monologue about friendship powering you up. Cool, if it works. It doesn't though. Most enemies will just casually move their shield in the way(not hindered by swing-speed/effectiveness equation obviously), or will face hug you and leasurely put their half-sworded blade inside your innards.
Additionally, I have tried slicing enemies, and it just doesn't work once gambesons come into play. Forget about it when plates start appearing. As they should, they render cuts useless. What you're left with is being forced to pour as much velocity and momentum into a swing with a blunt weapon, or a heavy polearm.
one time on the miliita champion he kinda bugged out and stared at me for a solid few minutes
he was very polite
Edit to Add: I really wanna see someone say skill issue, when they get puppy guarded on the ground, after getting absolutely curb stomped by a standing handle-holder.
I'm kinda shocked they haven't addressed this at all, or even attempted to add some kind of rudimentary prone movement that'll get us out of the way. A clumsy roll that's fast enough to dodge a single hit, which is still doable while partially concussed, would probably save me and a lot of other players a bunch of frustration. Sometimes a Willy just bodyslams me, and for some reason I'm the one who gets knocked over, and that's it, I've lost my abyss run...