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I think people just don't know how to gauge things anymore. I have no idea how this guy came to any of his wrong conclusions. I mean, you can have an opinion. But an opinion can be wrong. And his is wrong.
I wouldn't mind kicks taking stamina to balance them, but the damage/momentum/WHATEVER nerf has really taken the wind out of my sails as far as recording gameplay is concerned.
Aside from this one issue I really don't have much of an issue with the demo. I miss kicking weapons out of armed opponent's hands.
Nah, if anything you're delusional. A majority of the complaints are experiencing the same issues and feel the same way. It feels much worse than the playtest. I felt so much more control in the playtest. Now weapons don't feel like they are responding to movements at all. It feels like the mouse movement is just a input rather than a controlled move. Your opinion is wrong to us lol.
overall it feels like the threshold for things to start losing their balance seems to be way more punishing
the only problem i've definitely had is that damage affects your movement more than originally so you can wobble and fall over a little too quickly, and the pitchfork is more unwieldy than before (probably since it was too busted for a peasant weapon)