Half Sword

Half Sword

pvp coming or no?
Please dont let this gem be bots only
Zuletzt bearbeitet von Antvietnam; 8. Sep. 2024 um 0:59
Ursprünglich geschrieben von HSG Community Manager:
Q: Will it have multiplayer?
A: We fully understand the appeal of multiplayer and especially PvP. We understand and agree that challenging your friends in duels or group fights could be equally entertaining and hilarious, especially if you are in discord with them as you either behead or disembowel them with a hoe. We fully grasp how we could build an extremely re-playable meta there. However, we also wish to draw your attention to the fact that physics-based multiplayer on Unreal Engine 5 is as hardcore as it gets as far as development: it is no easy task & Half Sword is our first game. We are focusing on single player physics right now to build a strong experience aimed at offering hundreds if not thousands of hours of fun. This will enable us to build strong foundations hopefully to offer, in a second phase, an equally polished multiplayer experience.
To summarize: do we think about it? Yes, a lot. Do we see the added value? Absolutely. Are we able to offer multiplayer at release: highly unlikely. Will we do our utmost to provide multiplayer after release: more likely.
FAQ
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Beiträge 14 von 4
Ein Entwickler dieser Anwendung hat angegeben, dass dieser Beitrag die ursprüngliche Frage beantwortet.
HSG Community Manager  [Entwickler] 18. Okt. 2024 um 12:57 
Q: Will it have multiplayer?
A: We fully understand the appeal of multiplayer and especially PvP. We understand and agree that challenging your friends in duels or group fights could be equally entertaining and hilarious, especially if you are in discord with them as you either behead or disembowel them with a hoe. We fully grasp how we could build an extremely re-playable meta there. However, we also wish to draw your attention to the fact that physics-based multiplayer on Unreal Engine 5 is as hardcore as it gets as far as development: it is no easy task & Half Sword is our first game. We are focusing on single player physics right now to build a strong experience aimed at offering hundreds if not thousands of hours of fun. This will enable us to build strong foundations hopefully to offer, in a second phase, an equally polished multiplayer experience.
To summarize: do we think about it? Yes, a lot. Do we see the added value? Absolutely. Are we able to offer multiplayer at release: highly unlikely. Will we do our utmost to provide multiplayer after release: more likely.
FAQ
Solid answer, came here looking for this. The demo's a bit wonky, which is to be expected, but it's stupid fun. Exanima-style combat, but better-feeling.
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Beiträge 14 von 4
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Geschrieben am: 8. Sep. 2024 um 0:58
Beiträge: 4