Half Sword

Half Sword

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Sir Swiggles Nov 23, 2023 @ 3:11pm
Current Notes
Lets preference this by first stating that for an experimental demo, this is both extremely satisfying and addicting, and generally runs pretty well however there are some things that I have noticed and would like to share, and that these are my personal gripes and notes on gameplay.

1: Falling down though uncommon, seems to be almost a guaranteed death sentence, especially when the opponent has a short weapon, as it takes a great deal of time for the character to stand up or even kneel if laying completely flat, which generally feels frustrating as there is nothing that one can do but hope that they will miss for a minute or two so the character can stand up, which would make sense if one was wounded but generally is the case regardless.

2: Being disarmed through either light hits, or accidental colliding with a weapon that is not moving or is not moving at a great speed seems a little unfair or at least silly, especially when say right up against a spear man whose spearhead cannot physically touch ones hands yet the shaft still somehow causes one to drop ones weapon, which can be frustrating.

3: Sheaths seem to be very buggy for the most part but not always , as swords and daggers get stuck in the model and can either cause the character to fall, fling, or stand still, usually one has to pull the sword out of the sheath which I assume is intended but with how the collisions work it doesn't always work out the best.

4: First Person needs a little more polish, as most attacks at least for me seem to be very off from the cross hairs being either too low, too high or even slanted, and with normal fov it is common to not see the attack especially if using a short weapon as it is below eyesight, which can be compounded by being disarmed and not knowing it because one cant see ones hands unless they actively look and that can be difficult in active combat.

5: Thrusting seems to be busted. Thrusts made with a polearm never seem to be centered, seeming to always be off of the position in which one aims, and given one can only thrust in one direction it lacks variety in movements. I have found that just double clicking to make a singular held thrust and charging to be a far more effective tactic when using polearms but thrusting multiple times ought to be a valuable strategy and can work in some instances but seems to be generally clunky, shorter weapons work much better in this instance, especially when close up but it doesn't give much in terms of the ability to do complex maneuvers.

6: It seems to me that the characters hold the weapons a little too limply, like a wet pool noodle, as when one is attacking even with decisive, timed strikes the weapon will wobble a decent bit and gives off the impression that said weapon is too heavy or too unwieldy for the character, it also appears that the character does not have proper edge alignment as any arched swing usually has the edge horizontal or vertical so it does less than it would otherwise do, which can especially dampen overhead strikes with bladed weapons against standing opponents.

7: It appears that anytime one tries to strike a man laying down on the floor that the character will crouch or stoop to attack instinctively and this is problematic especially when one is using longer weapons as it makes it difficult to finish them off in a timely manner.

Again these are my person opinions and gripes with the current state of the game, however with all that said it is still impressive how much nuance there is to the combat when one tries to do proper moves, the variety of weapons, how they handle, the gore and the ai, the stakes of each combat encounter, all of that and more truly shows how much potential this game has, hopefully bugs and other issues are ironed out and polished up because I can't wait for this game to be finished.
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Showing 1-3 of 3 comments
Hygogg Nov 23, 2023 @ 4:53pm 
There's a "focus" button that currently does nothing. Maybe in the future it'll let you keep your eyes on an opponent? That would be nice.

I get most of my kills by holding my scythe or spear horizontally and running offset at enemies hoping to catch them with my spear when I swing. The character just doesn't have enough arm strength (?) when holding the spear vertically. I crouch and swing in this horizontal grip to kill grounded enemies.

I agree that it is basically impossible to thrust attack right now. You can't stab guys on the ground, you can't stab guys right in front of you, you can barely even charge at them with your spear out. Thrusted weapons just don't behave like any other weapon while the attack button(s) are held down, which further complicates everything.

Characters are seemingly more aggressive when you've got your weapon held out in a thrust, which also complicates things.
doug Nov 24, 2023 @ 3:09am 
Good to see someone acknowledging that the game is free and not even finished, and avoiding the bloated sense of entitlement that accompanies so many of these kinds of posts.

I have one to add. 95% of attempts to pick up a weapon near a corpse result in you grabbing the corpse instead, no matter how you position yourself in relation to the weapon. Tables and trunks have the same problem. Basically the only thing you can cleanly grab a weapon from is the rack.

Great game though.
Originally posted by doug:
Good to see someone acknowledging that the game is free and not even finished, and avoiding the bloated sense of entitlement that accompanies so many of these kinds of posts.

I have one to add. 95% of attempts to pick up a weapon near a corpse result in you grabbing the corpse instead, no matter how you position yourself in relation to the weapon. Tables and trunks have the same problem. Basically the only thing you can cleanly grab a weapon from is the rack.

Great game though.

You say that at the beginning but your not any better.
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Date Posted: Nov 23, 2023 @ 3:11pm
Posts: 3