Big Helmet Heroes

Big Helmet Heroes

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[DEMO] Feedback & Suggestions
🦄 Greetings Adorable Knights 🦄

Feel free to leave us feedback or suggestions as it would help us a lot to improve the game!

Thank you for your love & support to Big Helmet Heroes 💛
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Showing 16-30 of 33 comments
prid_outing Jun 25, 2024 @ 8:11pm 
this has great potential! was NOT expecting much from a game called "big helmet heroes", but once i got into the demo, i was instantly pleased :) reminded me a lot of shrek 2 the game, and also castle crashers in 3D, which are two games i loved growing up :) the demo was indeed filled with love -- gorgeous animations, visuals and art style, amazingly fun combat with tons of weapons and even more heroes wuith different playstyles, and everything sprinkled with charm. this is the start of something great, so i have some feedback:

polish the animations even more: theyre great so far, but could use more details and more should be added for getting hit, and especially hitting background stuff, to make it more satisfying to smash things :) this will be the #1 factor for making this game look and feel even less indie than it already does

make more background stuff smashable: just something i find fun in these types of games, to make as much stuff interactable as possible, and finding satisfaction in that. there were destructible boxes, but maybe add more satisfying breaking sfx, and make the animations more satisfying :) minecraft dungeons lacked this and that made the game feel a lot less alive/interactable.

add variety: i have to be honest, hack n slash games get quickly repetitive and boring. as the initial amazement of the world, animations, attacks and weapons faded, all i did was bash enemies with the same attacks. new heroes made jt more interesting for a while, and the top down maze part was refreshing, and toward the end the huge horde of enemies was a bit challenging, but apart from that it was getting same-y. i see a lot of potential in this with the already great polish, ideas, charm and execution, butm please focus on making this a fun and varied experience filled with depth in controls, in combat, more challenge, maybe puzzles, different aesthetic worlds, and just a variety of gameplay to always keep the player engaged :) i know you got this

name: might just be me, but "big helmet heroes" and the round cutesy cover art made me think this would be a low effort fun/parody game/sim with stale art. i was wrong on all accounts! except that it really is funny, but in a good and charming way. unless youre able to market the quality of this game well, i would highly suggest changing the name or at least update the images/logos to better reflect whats on the inside.

great job on this so far. im glad i was able to try out the demo :) make this stand apart from another astetix & obeli xxl
Tai Oct 18, 2024 @ 1:26am 
Tried the demo and the game is awesome, can't wait to buy it upon release. However, here are some quick suggestions that i think will improve game play

1. Key binding: for controllers, I think it would be much better if you bind "running" with "RT" button instead of "pressing down left stick". Very few other games bind "running" with "pressing left stick", and for good reason, it just feel awkward and inconvenient to press down stick and drive direction at the same time

2. Introduce save slots: So that I can start a new game with my friends without losing the progress i already made when i was playing solo

Again the game is amazing and has a lot of potential. I also like the current difficulty. It's not too difficult and therefore i can play it with my wife, who doesn't spend a great deal of time on video games
zord Nov 23, 2024 @ 3:21pm 
game got stuck at end of the first level, had to kill it
fuenos Nov 27, 2024 @ 11:40am 
1- Character traits:
The characters are fun to play, at least from what I've seen. However, I think the class features could be more separate.

2 -Camera angle:
Camera angles can sometimes get stuck (like trying to hit an enemy) and you can't see the character.

3. Key binding:
I think it would be more comfortable if the controller connected to the RT or LT button to run instead of the left analog. It feels uncomfortable to press the down stick and go into the direction at the same time (to me, I haven't even used running for it)

Difficulty:
Ideal for solo play, but can be a bit of a problem with duo.

Hope this helps, can't wait to see the last version of game :steamhappy:
Last edited by fuenos; Nov 27, 2024 @ 11:41am
Kurt Dec 4, 2024 @ 2:13pm 
Any plans for online co-op?
Just showed the game to a friend and we were excited to get it until we realised it was couch co-op only, so will not get it unless you do online co-op
The Wanderer Dec 18, 2024 @ 10:09am 
From what little I've played so far, the metal cave dragon boss thingy! Gameplay feels very similar to South Park Snow Day, I love the miniature 3d style a lot.

1. Same as SP:SD at launch theres very little feedback from attacks, I understand the idea may be quick and light movement/attacks but that leads to feeling like you're floating rather than grounded.

2. Melee Damage, that first boss thing came in with 4000 health. Yet the basic attack of the rogue type character deals 25hp, combine that with a few heavys and you'll still be repeating the same combos over and over without variation and that will get boring quickly.
Also when fighting one of the smaller armoured minions it took 4/5 heavy attacks to kill, that's too much and gets annoying. A slight bump In base damage would be nice.

3. Collisions, the character collides with many environmental objectives and clips in them. Even the special steam roller sheep just ran straight through all the environment assets.

If these are things that will be resolved before releasing then I will definitely pickup the game 👍🏼
DeadNDazed Dec 22, 2024 @ 12:19pm 
This ish is fire I haven't ran into any problems yet thankfully. Hoping this will be ftp but I'll understand if not.👍
blackManic Dec 27, 2024 @ 11:22am 
I think I accidently posted this as a response to another user, didn't see the "official" feedback pinned post - I just tried the Demo on my steamdeck OLED, it worked perfectly, I only played the first part, had a little trouble aiming the crossbows at the target I wanted and wasn't sure what I would hit when I fired, but it always hit one of the enemy characters if I was roughly pointed in the right direction. The game ran flawlessly on the Steamdeck using the "xbox" controller set up. Loved picking up and throwing bombs and enemies, the herd of sheep was super cute too. Awesome game, so playful and fun, can't wait for the full release!
I like this game very much. It would be better if you can sprint while jumping, not just on the ground.
Please add a very weak version of a paladin/priest that wears a shadow faced hood, again very weak and easy to kill, but they can crucify enemies below a certain health for an instant kill and the enemy stays there on the cross (or whatever stand-in for a cross that you can get away with) for an extended duration while they wail in agony. Maybe it can be included in an ultra gore DLC? I drew up some stuff recently that might fit well. It would be a fun way for me to mess with my wife when we play together.
Originally posted by Drinkytoons:
Please add a very weak version of a paladin/priest that wears a shadow faced hood, again very weak and easy to kill, but they can crucify enemies below a certain health for an instant kill and the enemy stays there on the cross (or whatever stand-in for a cross that you can get away with) for an extended duration while they wail in agony. Maybe it can be included in an ultra gore DLC? I drew up some stuff recently that might fit well. It would be a fun way for me to mess with my wife when we play together.

Specific much. I don't think the Dev's are accepting people's personal content requests that only they want.
Originally posted by The Wanderer:
Originally posted by Drinkytoons:
Please add a very weak version of a paladin/priest that wears a shadow faced hood, again very weak and easy to kill, but they can crucify enemies below a certain health for an instant kill and the enemy stays there on the cross (or whatever stand-in for a cross that you can get away with) for an extended duration while they wail in agony. Maybe it can be included in an ultra gore DLC? I drew up some stuff recently that might fit well. It would be a fun way for me to mess with my wife when we play together.

Specific much. I don't think the Dev's are accepting people's personal content requests that only they want.

My family owns a cake shop. If they add this I can make a 400 person cake to celebrate the game? I have a request, they have a marketing department. I'm sure we could reach a reasonable deal if they feel properly compensated.
Noie Feb 6 @ 8:56am 
I love the game, however it seems that the vibration is not working on my controllers? Any ideas if its a bug? I turned it on the settings btw. Any answer would be appreciated 😊
I know this isn't Castle Crashers, but it's hard not to make the comparisons so here goes.

Maybe its in the full game, but I wish the heroes had a progression/leveling system like in Castle Crashers.

Also, the superpowers, feel a bit underwhelming for how much bar you need to save. Maybe if each hero had its own bar as you swapped around instead of sharing one. Maybe make some superpowers use half the bar instead? Shepherd's feels really weak.

The class stats. Shepherd felt fine but the other two felt like paper bag thin in terms of their defense. I found myself at super low HP at times just from a few attacks. Feels like this could use some balancing.

Don't know if this is in the final game also, but will you be able to create a team of the heroes you want to use in a level or will it be limited to just the ones you find in the level you're playing?
wpykdg Feb 8 @ 12:59am 
An amazing game like this, deserves these new additions in the future:
-New game mode (endless arena mode)
-Extra levels
-A few more weapons with new movesets
-Create a knight mode
Last edited by wpykdg; Feb 8 @ 1:00am
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