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1. it's a bit hard to see what you currently select in the settings when using a controller, may be adding a frame around the selected line would be good
2. on controller, i think the button to Dodge and the button to Interract should be inverted : B for dodge and RB to interract. it feel better in my opinion
this point can also be solved if we can remap the buttons in the settings
thanks you for this demo and can't wait to see the full game !
Thank you for your suggestions! We'll see what we can do to improve the game later on!
I would like to see the "clone" characters (e.x. first knight & giant) have some remixes on their stats with the same movesets. Like, maybe Giant is slower but hits harder. Or maybe instead of the shield throw he just slams like the ground pound.
The only big critics I may have is the top-down maze. The topdown is so far that you can't appreciate the weapons and it's pretty disturbing to the eyes since the aliasing gets pretty high at that moment. I'd consider finding a way to do the maze with the usual closer view
While the demo lets you try on 2 classes for the heroes, the final version will have 4 classes! We'll see if we can add more diversity in the combo attacks, now did you find all combos so far? 👀
The dragon boss fight will be more polished, thanks for the feedback! For the heroes, they are divided in 4 classes with similar movesets and stats per class, and the other differences come from the superpowers and different items you can find in levels.
Thanks!
We'll see what we can improve for the top-down maze
The full release will let you re-map buttons on keyboard! Making the character look at where the cursor is pointing is a cool idea too :)
Hi! The demo is only available on PC currently.
Hi! It would take a lot of work to make it possible to play online in coop in time for the release, so it's not gonna be available unfortunately🙏