SteamWorld Heist II

SteamWorld Heist II

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With this release steamworld has become entirely full of itself
What has made the steamworld games historically special is that they provided a unique take on well-trodden gameplay formulas in a fun steam-powered flavor. these were gameplay-first, exceedingly tightly designed forays and until recently have been excellent for that. in particular I am taking about TD, Dig, heist, and dig 2.

steamworld heist 2 is not that. steamworld heist 2 shows that steamworld now feels invested enough in itself that it can make the player sit through more lore/characters/story than actual gameplay, which is in ways a regression from the original. it feels confident putting cooldowns between missions, and cramming this tertiary submarine auto-battler-traversal-thing in. things that in no way serve the core design of tactical gameplay and just serve to put further distance between said tactical gameplay and the player. this is a pretty stark shift and concerning to see, for me.

I would not look forward to a steamworld dig 3 that takes this kind of 'everything and the kitchen sink' approach over a singular, honed focus on exploring a single gameplay style to its fullest as dig, dig 2, and heist have done.
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Wyświetlanie 16-19 z 19 komentarzy
Stormer 12 lutego o 3:59 
Honestly this feels like a bit of an extreme response to them trying to have it be more plot and worldbuilding heavy lol
Conky 12 lutego o 4:05 
Początkowo opublikowane przez Stormer:
Honestly this feels like a bit of an extreme response to them trying to have it be more plot and worldbuilding heavy lol


Put the world building in steamworld build. Please.

We want heist to be a turn based tactics game with some RPG elements. Defeat robots. Loot treasure. Repeat.

https://store.steampowered.com/app/2134770/SteamWorld_Build/
Początkowo opublikowane przez Stormer:
Honestly this feels like a bit of an extreme response to them trying to have it be more plot and worldbuilding heavy lol

perhaps it is but after playing for an hour and only getting <15mins in an actual mission I was kind of fed up and needed to get my thoughts down on why I was so upset. its also just a ♥♥♥♥♥ to control compared to the first one, in case you needed more textured critique.

anyways, the plot and worldbuilding are just boring. just because someone writes something down doesnt automagically imbue said writings with worth (the irony of this statement under my own screed is not lost on me). maybe someone cares, I would be surprised but plenty of kids play these games so its not a 0% chance. I just do not, and am here for what made steamworld heist 1 great, and in an hour of playing steamworld heist 2 those things seemed to be in short supply.
Stormer 12 lutego o 7:23 
I’ve gone through both games on elite and I’m confused what controls worse on this other then aim shake being a lot higher. Plus if you only got an hour in you never even got past the tutorial area which is full of short simple missions.

Also yeah the plot doesn’t really make you think at all (go play a Crpg like underrail if you want a turn based game that does) but I still prefer a game to at least try to make it feel like there’s a point to what I’m doing. Plus seeing all of the goofy character designs was funny.
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Wyświetlanie 16-19 z 19 komentarzy
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