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So I do not see any reason to give the game negative review.
thats a fair take, not one I particularly agree with but I understand where you are coming from. personally I think developers regressing in their design from older games (particularly within a series of games) warrants negativity, even if the game is- in a vacuum- not entirely bad. if I have to claw through a games fluff to get at the things that made its predecessor great it doesnt matter that those bright elements are there when the negative elements outshine them, again for me personally. I dont expect others to totally feel this way and frankly its clear they dont from the reviews.
I don't recommend not playing the game on it's own. I recommend not playing the game if you are a steamworld fan. If you have never played heist before then I have no reason to recommend against 2.
The submarine combat I enjoy. And the story I enjoy. If you don't like the story, great news - you can skip just about every cutscene and dialogue in the game.
But, if the devs are reading this thread, some QoL features I'd definitely recommend implementing eventually, if possible, would be:
- Option to make your submarine unkillable (for narrative tension, it could still be damaged, just never going below 1 "hp" or however it's calculated).
- Option to remove the need to rest at bars, save for narrative reasons (you could still rest to get bounty, but characters would not get "exhausted" after a mission).
- Ability to switch gear from exhausted characters to characters who haven't done a mission yet that day. This one really bugs me, actually.
- Fast travel between bars you've already visited, except when narratively it wouldn't make sense (like the escape sequence after you get the ability to dive).
- Option to disable all cutscene/dialogue in a mission so you don't have to spam 'skip' over and over. For narrative purposes, this could maybe only be enabled per mission after completing it once.
- Option to skip the entire enemy turn (waiting for like 5 bone guys to launch grenades at you is physically painful to the player).
- Option to favorite items and mass-sell all non-favorited items.
- More than 3 save slots. 10 would probably satisfy anyone who wants more.
And most importantly,
- Saved loadouts on classes for different jobs. God, I wish this were a thing. Let me save a few loadouts per character, I want to switch between jobs for funsies without the hassle of re-assigning all my cogs and equipment.
Overall though, I think the game is a huge step up from 1. Going back to 1, it actually feels weird there's no space combat. I mean, all these spaceships, including ones from a supposed "oppressive military regime," and not one of them can fire on anyone else? All battles have to be done via boarding party? Seems pretty silly. If we get a Heist III someday that's set back in space, spaceship combat would be pretty awesome.
Well put!
Perhaps you should go back and play the first game again, to refresh your memory and untint those rose-coloured glasses. From what I've seen up to now, this game does everything better - I'm absolutely in love with it and its character designs!
And of course, not every game will be for you. Perhaps this just isn't your kind of game. That doesn't mean the game is regressing in its formula or that it's a bad game, just that it's different from your preferences - because seriously, gameplay and mechanics wise there is absolutely nothing this game does worse than the first, unless you consider having build options and skillset flexibility a negative, in which case that is fair too - some people prefer streamlined railroad experiences too.
You cannot skip the mundane chit chat that is tacked on with the boring parts of the game. Having to tap a button over and over to advance text is not the same as skipping something.
I absolutely don't care what any of the characters has to say.
The things that people are complaining about are being presented very clearly and boil down to wanting more strategy game and less house keeping.
Not management ♥♥♥♥♥♥♥♥ like this version.
to be specific, in terms of bare mechanics its only *as good* as the first game, and you have to wade thru slop to get to that *as good* gameplay. it doesnt help that, in my experience, the controls are much, much less functional with the mouse- as well as having issues with keybinding/doublebinding that simply didnt exist in the first game.
im glad you like to sit thru a bunch of drivel about one off characters but I do not and I do not find the game to be- for making me sit through all of this, with worse controls- a better experience than the first. my preference is that I enjoy the heist gameplay, not bullsh|t, not conversations, not the stupid submarine overworld crap.
bulsh|t, overworld crap, and chit-chat between characters I do not care about are the overwhelmingly prevalent elements of the game. thats why im disappointed. because the sequel to a game I loved is full of crap and prioritizes that crap over compelling gameplay.