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1. Speed is important. Not only it enable better positioning, with high enough speed you can run away from reinforcements or evac from half of the map. Jetpack open up additional paths and sometimes help traverse levels much faster. Beacon special can be invaluable in some missions.
2. High firepower is another requirement for the runs. If you can scrap most enemies in single action or kill several with one shot, it helps considerably. Getting more damage is first priority. Penetration abilities on weapons, AOE, several shots per round - anything goes.
3. Free actions are cornerstone of action economy. With free actions you can be much more flexible in the approach and speed up difficult zones. Free skills, free attacks, free movement, active or passive.
4. If your goal speicificly to collect difficult loot, you should definitly bring Flanker with extra speed items. This class have a lot of skills to go fast and collect everything. Poe, Barbara and Beacon are best for the role.
I brought Poe on both missions (as well as to every other) but she was my only Flanker. Just playing "naturally", with no grinding and no forewarning of what is to come, the speed challenge is steep. And that is even when everyone was armed with rare (Purple) Tier 1 weapons, which is what you would typically have at that point. If it were not for Poe and her ridiculous mobility (she currently has speed of 13), I might not have been able to grab the Epic Swag for some of the missions.
Again, my impression is that, on the first blind playthrough, completing these missions perfectly is unlikely. Either one grinds ahead of time (if you already know what they entail), to get the necessary Flanker levels on everyone or one comes back later in the game, when you are much better equipped and leveled.
I was aiming for the achievement of finishing the campaign by 35 days but I wonder if it is feasible if one tries to be a completionist on the first run.
As my experience, Heist dosen't need that much grinding, besides natural bounty farming. Game placing a lot of emphasis on open world and all perks which come with it - you can search the map, get into new zones, collect all loot there and then return back to more challenging missions with better gear and more skills.
For example, by beating story related mission (which is much easer), you can obtain different things in the third zone:
1) Extra utility slot for the team from sub upgrade.
2) T2 rare engineer pistol for 300, which deal 6 damage and increase melee damage - you will not find pistol with more damage until late game.
3) T2 rare shotgun with 5 damage and 2 HP from easy duel mission.
4) T2 rare boots for 300 (12 rep needed), +2 speed - again, you won't get anything better until late game.
5) There is also medal +40% XP in the far east of second zone, after some minefields, challenging big ship and spiky obstacles.
This is just easy to get stuff. After you beat some missions and take more skills from differnt classes, Navy HQ will be cakewalk. Even secret epic loot will not be a problem anymore. And it's similar with other zones - with "right" sub build you can go way ahead, farm water/bounty points, discover all Argent's shops and get rare stuff even before you engage in first mission.