SteamWorld Heist II

SteamWorld Heist II

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Best Combos for characters
Hi Everyone, Just got this game and my first Bunk Bed, at the point where im supposed to start changing jobs, may I ask what combinations you guys have found to be effective for the various characters?
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Engineer is incredibly strong and combos well with almost anything, if only because of the cog bonuses. Otherwise, boomer levels are great for the extra equip slot. Similarly, a level or two of sniper gives you the precision shot ability, which is quite good.
Messaggio originale di ads64:
Best Combos for characters
Hi Everyone, Just got this game and my first Bunk Bed, at the point where im supposed to start changing jobs, may I ask what combinations you guys have found to be effective for the various characters?

Mix and have fun. One of the strongest I have found so far is Cornelius as Reaper with Boomer for extra slot and eventually mines, Brawler with Shwifty movements and Flanker for extra movements.

Turn on harvest and warcry, then you kill -> move -> kill -> move -> kill -> move and so on, all in one single turn, making him by far one of the most powerful with the grenade box and extra damage coils.

Basically I start all characters giving at least Boomer first for the free (with upgrade) extra equipment slot, then it is dependant on their specialities. Chimney is similar strong with Tit for that, but the others are not bad either with free healing action e.g. or simply extra mobility. Every character is great by the end of the day!
Monkey-boy Sniper + engie + reaper is good since you can put him in right spot and chain kill enemies without activating kill-streak, but when you do activate kill-streak - you can kill lots of dudes + you can abuse how sniper works by shooting first, then moving - this way you dont need to reload, but still can walk around or use engie "bonus activation" ability.

Beacon Sniper + reaper + engie is simmilar, except you have teleporter that doesnt count as you moving, so you reposition yourself if needed, and do some mad-dashes for loot on the other side of map only to then instantly teleport to exit.

Old-hag Lady - Boomer+Brawler for lots of guaranteed "free action" damage with exploding cover, her mokery ability, pistols and loose cannon for additional carnage. Good for softening up and clearing out those with few HP left.

Pink bot - Brawler + Boomer - give her more spikes, armor get her against Diesel bots - watch them annihilate themselves from her spike damage on each instantce of damage from their machine-guns. Use atomic hammer and give her additional pistol - for "funneh damage" againt mini-bosses.

Daisy - make her engie main, activate every passive you have - break UI, give her lots of armor and just pling away with your pistol softening stuff up.
I found very marginal use for main Reaper, aside of yo-lo tele-fraging priority targets and then hoping that killstreak will help to not be swarmed. Flanker I mostly used for utility of not wasting actions on loot, but otherwise before upgrading their "wheel skill" to give +3 damage - they are pretty dodgy to use.

You basically need the uni-wheel or crow bots as your flanker to have a good time with class.

And I activley dislike crossbows special weapons on Reapers - without heavy investemnt in sniper or Accuracy items - thye plain suck to use. And Reaper is literally "hit or miss" class - so you stuck with either using awkward special weapons, or using vanila guns from shop and have to deal with burst-fire recoil.
Messaggio originale di denna3:
Monkey-boy Sniper + engie + reaper is good since you can put him in right spot and chain kill enemies without activating kill-streak, but when you do activate kill-streak - you can kill lots of dudes + you can abuse how sniper works by shooting first, then moving - this way you dont need to reload, but still can walk around or use engie "bonus activation" ability.

Beacon Sniper + reaper + engie is simmilar, except you have teleporter that doesnt count as you moving, so you reposition yourself if needed, and do some mad-dashes for loot on the other side of map only to then instantly teleport to exit.

Old-hag Lady - Boomer+Brawler for lots of guaranteed "free action" damage with exploding cover, her mokery ability, pistols and loose cannon for additional carnage. Good for softening up and clearing out those with few HP left.

Pink bot - Brawler + Boomer - give her more spikes, armor get her against Diesel bots - watch them annihilate themselves from her spike damage on each instantce of damage from their machine-guns. Use atomic hammer and give her additional pistol - for "funneh damage" againt mini-bosses.

Daisy - make her engie main, activate every passive you have - break UI, give her lots of armor and just pling away with your pistol softening stuff up.

I get the rest but which one is monkey boy?
I'm seeing this thread and I'm wondering, maybe people a bit more ahead of me can help. SPOILER AHEAD, just in case.

So I'm around day 30, I'm going to go after Piston, after the secret rebellion meeting in the East Caribbea.
I feel I'm near the endgame, but do far my most advanced characters only have one job fully upgraded and they are on their way for the second one. I see you all talking about mix and match but I feel by the time I'm starting to have enough second jobs for the passives, I will have finished the game.
Am I wrong and just halfway through the game ? Or are we supposed to only go after 2/3 levels in second jobs by the end of the game (without farming) ?
part of the fun in this game is duscovering them urself. but ill tell u anyway. i like using the boomer guy with sniper abililties
Messaggio originale di Opera:
I'm seeing this thread and I'm wondering, maybe people a bit more ahead of me can help. SPOILER AHEAD, just in case.

So I'm around day 30, I'm going to go after Piston, after the secret rebellion meeting in the East Caribbea.
I feel I'm near the endgame, but do far my most advanced characters only have one job fully upgraded and they are on their way for the second one. I see you all talking about mix and match but I feel by the time I'm starting to have enough second jobs for the passives, I will have finished the game.
Am I wrong and just halfway through the game ? Or are we supposed to only go after 2/3 levels in second jobs by the end of the game (without farming) ?

Depending on your playstyle, your observation is not incorrect. Though without farming most of my characters I have recruited early on have three jobs fully completed. So it is a little off from how you experience it.

Maybe you want to support this feedback: https://steamcommunity.com/app/2396240/discussions/2/4511004055390956945/

The best approach is normally that after your 5th recruit at latest, you check all the possibilities, as by then you already experienced the mission which teaches you about switching classes. It is e.g. a standard that you get bonus experience points for the first two levels (there is also a ship upgrade) of a new job, and that everyone gets the boomer level 1 at least for the free equipment slot right away.

The more you progress you recognise which levels of a job make most sense for you to take, and you aim for those levels. To give you a hard example: flanker level 5 is something I completely ignore. But I sure get flanker level 4 for all my characters for the immunity against floor effects and the mobility. So basically with the right approach and planning you want to have most characters at the point you are either be able to have one full job and some more, or mixed enough to be viable.

You do not need to mix them all, so people aim for what makes most sense for the characters. Like how reaper mixes extremely well with brawler, sniper with engineer and so on taking the characters' passives into consideration.

Also, here is a screenshot of the endgame exp, before getting the final booster which doubles the amount once more: https://i.ibb.co/bFKKbF8/screenshot-1723552025.png

Messaggio originale di ELDEN LORD:
part of the fun in this game is duscovering them urself. but ill tell u anyway. i like using the boomer guy with sniper abililties

Ah! A fellow enjoyer of big boom with the benefits of sniper abilities, making it by far one of the strongest aoe damage dealer! Kinda sad most people overlook that awesome combo.

Just for funsies, here are some mentionworthy abilities which mix well

Brawler
- Free Sidearm: any job with boxes of sidearms or just a set of very strong sidearms (sushi)
- Shifty (I always think of go Shwifty): especially strong in combination with Reaper's Killshot, Harvest and the usage of weapons which do not end your turn (like the Razor Gear)

Boomer
- Slot Machine: must have. period. free to take thanks to ship upgrade

Engineer
- Reactivate & Maintenance Protocol: nice to have. that is all with Feel the Burn also nice to have but quite "expensive" to get
- BUT!!! Engineer is still great to level as you unlock cogs. More cogs = more abilities to unlock for mix matching

Sniper
- Perfect Aim: easy to get, good for every class
- Reticle Eyes: do not underestimate them. especially in combination with weapons such as Burning Grenade Launcher which deal full damage on indirect impact and applies burning, but is by default very hard to use without either the ability or scope
- Smoke Bomb: an underestimated gem, if you ever had a mission where two Reapers Smoke Bomb users wreck havoc to the entire map, you can easily tell how overpowered it actually is; on higher difficulties more valuable
- Hunter's Mark: late bloomer Harvest, it is great but "expensive" to get; on higher difficulties it becomes more valuable though

Reaper
- Warcry: must have. Cheap and insanely effective especially when combined with aura boosting tools, great for everyone
- Harvest: kill streak for the win, diminish value at higher difficulties though as it is "expensive" to get and it becomes later on far harder to maintain a kill streak
- Grim Reaper: similar like Harvest, it becomes quite a "must have" at highest difficulty as the one-shot-one-kill ability, combined with teleport throughout the map is invaluable at higher difficulties

Flanker
this job is somewhat of an outliner as nearly all abilities are so good, every character should have them
- Backbiter: for the armour ignore
- Nimble Feet: for the movement
- Cool: stay fresh!
- Payroll: utilising swag on the map to position yourself more favourable gives an incredible awesome advantage
- Light Step: oh yeah, there will be quite a lot of enemies where that becomes invaluable

The best/most powerful characters for mixing stuff are
Daisy: with Studious by far the strongest of all
Poe: Slippery is pretty overpowered
Beacon: teleport and invisibility, that nervous triggerbot is a power of reckoning

In general all characters are equally good, but those are so universal good that you would want one of them in every team you use in a mission.

Mentionworthy are also
Chimney with Pain Amulet
Wesley with box of grenades
Hidden Explosives with Feel the Burn
The hammer which gives you +4 to all sidearms, combined with free sidearms uses and an equipped character with all sidearms...
Messaggio originale di Opera:
I'm seeing this thread and I'm wondering, maybe people a bit more ahead of me can help. SPOILER AHEAD, just in case.

So I'm around day 30, I'm going to go after Piston, after the secret rebellion meeting in the East Caribbea.
I feel I'm near the endgame, but do far my most advanced characters only have one job fully upgraded and they are on their way for the second one. I see you all talking about mix and match but I feel by the time I'm starting to have enough second jobs for the passives, I will have finished the game.
Am I wrong and just halfway through the game ? Or are we supposed to only go after 2/3 levels in second jobs by the end of the game (without farming) ?
It's just different ways level up characters, all my characters have 2-3 levels in every job but only one has level 4(aside from lvl 5s I bought at the bar). In late game it takes one mission to take lvl 0 to lvl 2 so if you want you can take those early abilities pretty easily
Messaggio originale di ads64:
Hi Everyone, Just got this game and my first Bunk Bed, at the point where im supposed to start changing jobs, may I ask what combinations you guys have found to be effective for the various characters?

I have above 50 hours on the Switch, have just cracked level 5 on all classes on a few characters and what I found is:

Engineer is easily the most broken class. If you get a 3 shot pistol and you use Harvest (The skill that gives you another shot after you kill an enemy), you can literally have a turn where you super buff yourself. Kill all the droids in a room in a boss fight, and each shot will give you 3 more shots apparently (that's how it works with a 3 shot engineer gun, it gives you the whole 3 shots) So you can pick every single droid one by one (try not to take more than 1 each shot as you will only get one Harvest bonus each shot), then unload 20+ shots on the boss for the win.

The starting girl droid (can't remember her name) has the best ability in the game which has all her cog abilities cost 1 less up to a minimum of 1. I gave her 2 +6 cog chain items and she's just a monster.

Other than that there area some really cool synergies like giving Rosa the lvl 5 engineer passive which makes you burn enemies when you attack, which strangely works with her reflect damage passive making her a great tank or frontliner, I also made a really cool cooldown build with the One-Eyed sniper steambot you get (He has a teleport to anywhere on the map active) with a cooldown reducing item, a +6 cog and a Box of Sidearms (It's an unlimited use sidearm weapon), with a rocket launcher that comes with a grenade action (Its the one you get at the end of the game, and a bunch of cooldown abilities like Grim Reaper.

Anyway, I found that the builds you can do are fantastic and even though some are overpowered as hell, it is also hella fun.
Ultima modifica da al20milla; 14 ago 2024, ore 9:15
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