Crypt Custodian

Crypt Custodian

View Stats:
Legion_Pheonix Dec 31, 2024 @ 7:25am
2
Another metroidvania ruined by the final boss.
I don't understand developers like that.
Why can't you just make a cool game that's fun to play?
Why does the final boss have to be so much harder?
They're already giving you a limited dash and still giving you an inadequate boss.
If you can't handle difficulty, then make an easy mode.
I don't want to waste my time navigating a stupid boss with AOE attacks.
In general, I have a complaint about many developers.
Have you run out of imagination?
Have you forgotten how to make interesting games?
Is it necessary to focus on endless AOE attacks with fugurkas (circle, arrow, square, some other nonsense).
It's done very poorly.
There's no other way to make interesting games with reasonable difficulty.
Beat the boss without dying. I'll see how you'll replay the game every time you die on the final boss.
The developers need to be kicked hard for their mistakes and inability to balance the game.
< >
Showing 1-11 of 11 comments
Pnume Dec 31, 2024 @ 8:46am 
I did find the last boss way too easy (In hard) but at least for this one you need to pay a little attention unlike quite a lot of others you can face tank.

Seriously you can't expect every games to lower the difficulty to the kindergarten. There are an abundance of casual games on the market. Games should be challenging.

Last boss was cute.
Last edited by Pnume; Dec 31, 2024 @ 8:48am
Legion_Pheonix Dec 31, 2024 @ 9:16am 
Originally posted by Pnume:
I did find the last boss way too easy (In hard) but at least for this one you need to pay a little attention unlike quite a lot of others you can face tank.

Seriously you can't expect every games to lower the difficulty to the kindergarten. There are an abundance of casual games on the market. Games should be challenging.

Last boss was cute.
Another justifying comment.
The other bosses are more passable.
And the main mistake of the game is the use of passive skills for the entire arsenal.
This is not a desire to make the combat system deeper.
There is no standard pumping of the hero to increase his power and health. But the opponents are still strong and absorb damage, only passive skills give at least some opportunities to defeat the bosses.
And the casualization of the game has nothing to do with it.
The developer must be able to balance the game in all aspects.
And here you can see that some bosses are too easy, and some are not so simple.
Personally, I find fault with the one-sidedness of the combat system. I am honestly tired of seeing opponents in metroidvanias who attack almost the entire area.
This suggests that the game design of the game has deflated and this is not the last such game with such problems.
In fact, I see lazy game design of the game.
Last edited by Legion_Pheonix; Dec 31, 2024 @ 9:18am
SoK | Jan 1 @ 7:36am 
What even is your problem here? I can't tell what you're talking about... The last boss was a joke, so I don't know what sort of AOE attacks you're complaining about on it.
final boss was very easy get no hit on her
Originally posted by SoK |:
What even is your problem here? I can't tell what you're talking about... The last boss was a joke, so I don't know what sort of AOE attacks you're complaining about on it.
My problem is that many developers have forgotten how to make real games, and not mockery.
The game is generally good, but there are annoying moments.
AOE attacks are stupid in themselves and do not want to make the game more interesting. Why put the player in interesting situations when you can throw all sorts of arrows, circles and other things at him, it's so much fun. You need to be able to make interesting games, especially in an isometric camera.
That's why I don't understand why it was necessary to make the final boss forcedly difficult. If the developer does not see the balance, then let him make an easy difficulty. Not everyone wants to overcome the reaction, this is generally a stupid idea. We are not playing Dark Souls. And even Souls-Like games have many stupid flaws.
For example, the mechanics of punishing with resources after death. The stupidest mechanic that I have seen in my life. It does not make any sense, but the developer simply adds it because he can and because he does not understand how else to entertain the player, so that it is interesting for him to overcome.
Originally posted by David Link05:
final boss was very easy get no hit on her
I've completed it.
And I'm talking about the fact that the final boss is simply annoying and not interesting in itself. AOE attacks are a childish decision and you don't think about how interesting it is to defeat the boss. Let's just make it so that the boss throws everything in a row.
Don't forget that not everyone has perfect reaction. If you want to make the game difficult, then make it "difficulty", and don't just leave the player without his choice.
PanicMoon Jan 18 @ 10:28pm 
I found this thread while googling and drag my ass all the way over to the steam app just to say: you're whining about nothing. This fight is entirely consistent with the other boss fights in the game. If you got to the final boss without realizing you were playing a very light bullet hell, then I don't know what to tell you. Get your eyes checked, maybe?
anywher Jan 31 @ 5:31am 
Originally posted by PanicMoon:
I found this thread while googling and drag my ass all the way over to the steam app just to say: you're whining about nothing. This fight is entirely consistent with the other boss fights in the game. If you got to the final boss without realizing you were playing a very light bullet hell, then I don't know what to tell you. Get your eyes checked, maybe?

Yeah pretty much. The last boss felt like an adequate jump in difficulty (and minor frustration) to the rest of the game. The AOE attack was a bit annoying but nothing you can't overcome. The bullethell stuff was a good addition.
Originally posted by anywher:
Originally posted by PanicMoon:
I found this thread while googling and drag my ass all the way over to the steam app just to say: you're whining about nothing. This fight is entirely consistent with the other boss fights in the game. If you got to the final boss without realizing you were playing a very light bullet hell, then I don't know what to tell you. Get your eyes checked, maybe?

Yeah pretty much. The last boss felt like an adequate jump in difficulty (and minor frustration) to the rest of the game. The AOE attack was a bit annoying but nothing you can't overcome. The bullethell stuff was a good addition.

Agree! Though for me 'That One Attack' was the one that made those walls head across the map in criss-cross patterns. Funnily enough when I beat them? It was when I was determined to practice handling that move and they never ended up using it that run xD

The final boss seems to incorporate things from every other boss up until then, so testing to see if you understood those.
Really, Kendra? I died more times to Grief than I did her. Kendra's AOE patterns are much more doable. But, regardless, when in doubt, equip the Hoarder trinket and amass ~20k garbage for some nice extra damage, the trinket that gives you 30% more special charge, the trinket that increases your weapon speed, and then equip the homing missile special attack and go to town on the boss - if you haven't already.
Last edited by Protagonistical; Feb 27 @ 12:54am
I don't think OP was looking for tips, they were having some kind of mental breakdown.
< >
Showing 1-11 of 11 comments
Per page: 1530 50