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I do have a couple of things that I would like to see in the game:
1. Most importantly, performance increases. Q.U.B.E. really is at it's finest on higher display settings, but these really cause the game to lag. I can only get acceptable perfromance on lower display settings. Against The Qlock also seems to lag much worse than the regular game.
2. I would actually like to take a look back inside the alien Qube. Burn's comment about the puzzles being understandable to a human really threw me for a loop. There's got to be a reason for this. There's got to be a lot more stuff on that Qube... though no doubt you guys have plans for this already. ;)
So how can you expand on the core concept of what makes Q.U.B.E. Q.U.B.E.? And once you do that, how can you integrate it into the story? Maybe you can do what Valve did and take a look around at other small independent games for ideas to acquire. But maybe you can come up with something unique. IIt should be new puzzle elements that work so well with the core concepts that it'd be hard to imagine them being used in another game. So it's going to take more than just adding low gravity or other tired puzzler concepts..
EVERYONE TO THE HAPPENING BUNKER.
I read up on your website that the sequel was a possibility, but not something to get hopes up onto, but it's really happening.
Get hype.
I second Le master's comment.
That's good to hear. Should hopefully make Linux support easier to manage.
Also, some great thoughts by Le Master there.