Q.U.B.E: Director's Cut

Q.U.B.E: Director's Cut

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Shredorex  [developer] Feb 17, 2015 @ 5:14pm
Q.U.B.E. 2
So Q.U.B.E. 2 is a thing in the works. We're keeping tight-lipped about the development at this stage but would love to hear what people would like to see in the game, what could be cool to include and what features the original game lacked that you'd like to see in the sequel.

The game is being made in Unreal Engine 4.
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Showing 1-15 of 139 comments
megascatterbomb Mar 10, 2015 @ 11:21pm 
Make a level where you walk on the outside of the QUBE.

Porygon Apr 5, 2015 @ 7:37pm 
Thanks for the update!

I do have a couple of things that I would like to see in the game:

1. Most importantly, performance increases. Q.U.B.E. really is at it's finest on higher display settings, but these really cause the game to lag. I can only get acceptable perfromance on lower display settings. Against The Qlock also seems to lag much worse than the regular game.

2. I would actually like to take a look back inside the alien Qube. Burn's comment about the puzzles being understandable to a human really threw me for a loop. There's got to be a reason for this. There's got to be a lot more stuff on that Qube... though no doubt you guys have plans for this already. ;)
MOM Apr 7, 2015 @ 12:29pm 
Maybe QUBE 2 could be through that guy on the radio and the ending is were he's about to reach jonathans shuttle
Le Master Apr 9, 2015 @ 11:26pm 
I hate bringing up Portal 2 because the Portal series is always mentioned in other first person puzzler forums. But I don't think it hurts to examine why that sequel worked so well. It not only continued the story in a really good way, but -- most importantly -- it introduced new concepts and mechanics to make the puzzles fresh. And that's what I think is needed to make Q.U.B.E. 2 work. The mobility gels were impleneted geniusly. I don't think Q.U.B.E. 2 will be as well received as the first if it's just the same concepts in a new environment with a continued story.

So how can you expand on the core concept of what makes Q.U.B.E. Q.U.B.E.? And once you do that, how can you integrate it into the story? Maybe you can do what Valve did and take a look around at other small independent games for ideas to acquire. But maybe you can come up with something unique. IIt should be new puzzle elements that work so well with the core concepts that it'd be hard to imagine them being used in another game. So it's going to take more than just adding low gravity or other tired puzzler concepts..
officer Apr 11, 2015 @ 6:42am 
HOLY HELL HAPPENING.

EVERYONE TO THE HAPPENING BUNKER.

I read up on your website that the sequel was a possibility, but not something to get hopes up onto, but it's really happening.

Get hype.
Last edited by officer; Apr 11, 2015 @ 6:43am
Porygon Apr 22, 2015 @ 12:54pm 
Get Hype indeed. :D

I second Le master's comment.
flesk Jun 10, 2015 @ 4:48pm 
Originally posted by Shred Head:
The game is being made in Unreal Engine 4.

That's good to hear. Should hopefully make Linux support easier to manage.

Also, some great thoughts by Le Master there.
Last edited by flesk; Jun 10, 2015 @ 4:49pm
Shredorex  [developer] Jun 12, 2015 @ 8:56am 
Sounds good, thanks for the comments so far. Q.U.B.E. Director's Cut is also coming to Mac and Linux. Don't have an official release date yet though.
Bigbee KAMIzola Jun 14, 2015 @ 12:51am 
any chance for english subtitles? :< please
MOM Jun 24, 2015 @ 2:55pm 
Originally posted by Shred Head:
Sounds good, thanks for the comments so far. Q.U.B.E. Director's Cut is also coming to Mac and Linux. Don't have an official release date yet though.
Happy to hear that!
Shredorex  [developer] Jun 25, 2015 @ 12:20pm 
Also pointing people to this: "10 Indie Games To Put On Your Radar In 2015". You may spot a familiar game there ;) https://twitter.com/IGN/status/613994599716139008
Last edited by Shredorex; Jun 25, 2015 @ 12:21pm
flesk Jun 25, 2015 @ 12:47pm 
That's very neat. :) I find it odd that Lumino City and Sunless Sea are on that list though. They were both released long before that article was posted.
d10sfan Jun 25, 2015 @ 9:11pm 
Originally posted by Shred Head:
Sounds good, thanks for the comments so far. Q.U.B.E. Director's Cut is also coming to Mac and Linux. Don't have an official release date yet though.
Glad to hear that, looking forward to seeing it. Can you give any sort of information on how far along the port is?
Shredorex  [developer] Jun 26, 2015 @ 11:56am 
Sweet. It's pretty far along and we're doing some more testing. Can't say much else right now.
d10sfan Jun 26, 2015 @ 12:03pm 
Thanks for the update!
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