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Yeah, it's a bit confusing because the player doesn't have a name. The president talks about rescuing Jonathan Burns and then speaks to "you" directly afterwards.
But one thing we should remember: The game came out without any story. It was added later with the director's cut edition to give the game some depht. So maybe it's just as it is.^^
Addendum: I feel as though that, were the ending to coincide with what 919 tells you throughout the story, then it may be that the "window" at the helm of the "escape pod" is just a fancy screen, and you're still very much on your way to your death.
I figured that 919 would figure out how to open the second "escape pod" and it would smash through into another section with more puzzles to solve. Also Yren I was thinking "All right, when does everything catch on fire? That's a screen."
As an event earlier in the game described, the player-character had killed a teenager he thought was breaking into his home, instead the teenager was trying to help him put out a fire that broke out.
The end of the game mirrors this: The lady talking to you was representative of that teenager, and the whole concept she told you about; the QUBE soon to collide with Earth, etc.
While Jonathon Burns, and the player-character, are one-and-the-same.
Remember how they said he was lost for 7 years?
That's also roughly the time estimate given to when the player-character killed the teenager.
So, the story was representative of how Jonathon Burns was the old, cynical version of the player. While the player, in-game, is representative of how he's changed; growing to trust people, and being less of a cynical person. Having faith in others.
I'm hoping this explanation has made the story a bit more... worthwhile.