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A) The game is extremely short, but also fairly difficult to compensate
B) The procedural generation means playthroughs are different each time to keep it fresh
But, it could also be that this type of game is not for you.
Like Otterpoppins said, Spelunky just might not be your kind of game.
Its prob the time constraint and consta restarts that dont suit my playstyle not the game itself lacking, Ill keep at it for a bit anyways a good challenge is always welcome.
It didn't really click for me until I unlocked the jungle.
One thing that can help is setting some goals for yourself, like "today I want to reach the Temple" or "today I want to clear the Mothership". At first the goals can be simple, like "I want to find out how to kill giant spiders in the easiest way", and later you can move on to your first successful ghost run.
You need to shed that sense of safety that most games give you. This game is out to get you, and only your own skill is going to prevent that.
If you're not aware of your surroundings then you deserve to die. That's harsh, yes, but the game will punish you for storming ahead. It's not cheap, it's you being reckless.
And how is fall damage inconsistent? I consistently only get 1 damage for falling too hard, and if you have played the game for more than 20 minutes you should have a pretty good idea of how far below you can fall without taking damage.
Don't punish the game for your own shortcomings.
There's no progression, just gaining skill and experience.
Sometimes it feels like game is unfair, but thats rare or only for new players.
Complaining about no saves? Man, its a rougelike.
And still with all that game is fun as hell.
And an interesting fact - you can complete game under 8 minutes (easy way), there's achievement gor that.
Hope i didnt waste my time here explaining stuff to you.