Spelunky
Jpzarde Aug 19, 2014 @ 8:51am
What if Spelunky had a level editor?
Remember the level editor in Spelunky Classic?

What if Spelunky HD had one too?

Tiles and etc. would unlock as you played through different worlds, feels, and secret levels just like Spelunky classic

This would add some replayability / refreshment to fans, whether your a casual player looking for a little extra something to do, or if you're a hardcore fan looking for an impossible level to beat.

Also, just imagine what kind of potential this brings up with the Steam Workshop

(not just levels, but reskins, sound mods, etc.)
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Showing 1-15 of 20 comments
Johamburger Aug 19, 2014 @ 8:53am 
Yes please!
gk97 Aug 19, 2014 @ 9:28am 
that could be cool
Ladez Aug 20, 2014 @ 7:52am 
That would be incredibly cool.
Disciple Aug 21, 2014 @ 9:50pm 
Not gonna happen...
Jpzarde Aug 21, 2014 @ 11:22pm 
But it could:spelunky:
Disciple Aug 21, 2014 @ 11:34pm 
Sure.
Mari Aug 22, 2014 @ 7:20am 
Not too fitting,spelunky's about randomness,maybe a level editor where you can do incredibly long levels with lots of traps huehuehue.
Jpzarde Aug 22, 2014 @ 10:39am 
Well, think about this:

Spelunky classic did start without a level editor, but was soon updated to have one.

It did work in a sense that you only unlocked tiles based on how far you've gotten in the game
Chubblezap Aug 25, 2014 @ 5:53pm 
I'm surprised at the lack of "NO GUYS SPELUNY IS TOO HARDCORE FOR SILLY THINGS LIKE THAT!!1eleventyone! IT DOESN'T FOLLOW THE DEVS "VISION" BECAUSE I SOMEHOW KNOW WHAT THAT IS!"
EpochFlame Aug 25, 2014 @ 5:57pm 
a level editor would be nice
Johamburger Aug 25, 2014 @ 11:36pm 
NO GUYS SPELUNY IS TOO HARDCORE FOR SILLY THINGS LIKE THAT!!1eleventyone! IT DOESN'T FOLLOW THE DEVS "VISION" BECAUSE I SOMEHOW KNOW WHAT THAT IS
Ladez Aug 26, 2014 @ 12:01am 
What's speluny?
Sharkwave Aug 26, 2014 @ 9:17am 
I'd like this, too. I'd love to see what kind of devious levels people could come up with.
Chubblezap Aug 26, 2014 @ 5:57pm 
Originally posted by Baptized in Fire:
NO GUYS SPELUNY IS TOO HARDCORE FOR SILLY THINGS LIKE THAT!!1eleventyone! IT DOESN'T FOLLOW THE DEVS "VISION" BECAUSE I SOMEHOW KNOW WHAT THAT IS
Well played.
LiamMitchell Sep 24, 2014 @ 1:59pm 
A friend and myself have actually almost finished one for deathmatch arenas.
We started work on it last year when playing Spelunky HD deathmatch was popular with our friends.

It would work for the multiplayer arenas as the actuall game maps are randomly generated (although they do have rules and patterns its hard too identify)


Should work on any version of Spelunky HD.
Need a way too skip intro scene to get straight into game/deathmatch too test maps.

Made with Node Webkit.

The version of it I have on this computer is a bit broken got too get the new code from him at some point.

Maps can be shared in text based format easy too read once you understand the characters. Or as an entire JSON package able to be imported and loaded into your game.
Shall be able to be renamed too.

Would anyone be interested in this being an open source project?

Example of (old) user interface a new one has been worked on as we were having problems figureing out the big tiles from small ones.
http://codepen.io/ryanmcnz/pen/HKjJu

Due to some bugs in the older code I had the saving is a bit borked
Pics here: http://imgur.com/a/9gscK

We have gathered some information from a lot of trial and error on what kinds of blocks there are but there could be more.
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Date Posted: Aug 19, 2014 @ 8:51am
Posts: 20