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Back then when we started developing Dustgrave, we planned to have smarter NPCs, but the importance of a single, fragile, and mortal NPC is so little that it meant developing a lot of features for single individuals that could die anytime, or do things no player would notice!
That is why we are focused on factions, and the next step will probably be having a limited amount of NPCs that could become important to the player, and get more agency and screentime, instead of relying on an extremely complex simulation that could require months of work, create tons of bug, and go mostly unnoticed!