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You can however, avoid bugs.
But this is hardly game-changing. Just re-negotiate the contract.
I usually do imports for 6 years (because I'm greedy and I want that extra year on top), and exports for only 1-2 year.
But I play protectionist: the resource I don't have gets imported, but I only export for strategically pumping a subsudized sector to kick it on. Exporting a lot can really mess up your inflation, especially if export something at the bottom of your supply chain (Cereals, Oil), because that makes it's price go up for your whole economy, and bring a collapse, even though the statistic says big growth.
Maybe your Oil industry is exploding by 20% of your GDP, but the other sectors shrink by 5%, that's why you get 15% growth on paper.
Only export one at a time, wait a weekly calculation what happened to your economy, then you can do another contract if everything is fine.
Don't ever mass export, I wrecked my economy a dozen time because of a greedy meeting of 25 export contracts to the US.
Thanks for the advice. I cannot really avoid the bug though, since it just appears random and I cannot play without contracts. Its not really game-chanining thats right, but still it is annoying, especially when a huge contract expires randomly and your GDP unneccesarily shrinks for some time.
I have never really played consequently in a protectionist style. I think the economic growth that is connected to it is rather slow isnt it? To be honest, except for the inflation, I have never encountered problems with mass exporting (however I do 2-3 at a time and not 25). But I will maybe try Protectionism more in the future. How do you go about it? Do you nationalize important industries, do you use tarrifs and subsidies? Any other tips if you dont mind?
Anyway, I'll stop crying; because I cannot fully nationalize the most important sector, instead I only invest in them (partial nationalization.)
I start with the Water, that is domestic only, and work from the resources to the services, up to the supply chain. I always make sure that I have a positive trade balance before moving to the next one.
Water, Electricity (Fusion; I do fully nationalize this, huge investment, but huge profits), Oil, Natural Gas, and all mining industries are the base of your economy. All of these are needed in surplus (that also means they are cheap), and you can check the exact number by creating a generic contract with another country. (Don't need to meet them, just set it up in the industry menu, then cancel.)
I subsudize like Iron and Coal to get a surplus, then Steel, etc. Too much surplus is a money-waste in subsudies, you can do an estimate by seeing how much would it cost to import that stuff. If it would cost 500 Ms, then that is your first try as a subsudy ammount. Always do a little more imo.
Partial nationalization is like purchasing shares of the companies. It is only fair, that if you invest public money in the companies to help them grow, that you get a part of their profits. It can be huge to do it before starting up a dead business, especially fusion energy before you build your second fusion plant; and opening up shale oil&gas. I play as Hungary (my home country, I advise you the same because you know the most data about your home), oil&gas reserves are very low, huge imports needed; but legalizing and exploiting shale makes me produce 3x as much gas and 2x as much oil as I need. "Purchasing" the shares was free, but now it gives me huge profit after the 5 oil and 5 gas wells.
All other minerals I don't have gets imported. Rare oxides, Lead, Zinc, etc.
Resources sorted, now I need basic materials, like Aluminium.
Hungary has huge Bauxite supplies, but in the game, they don't make Aluminium out of it.
After pumping a lot of subsudie to the Water sector, and having electicity surplus, I buy again government shares for free, then kickstart the sector with subsudies.
And I pretty much do this one by one starting from the basic stuff, to the most complicated, high-end robotics.
Sometimes, subsudies are not enough. Contract screen says 2x as much produced then consumed, but trade balance is still negative, and sector manpower is really low (10-100). This usually happens with Pharma, but it's happening with Aluminium too in my game currently. The reason is that other countries produce it cheaper with their well-established sectors, and maybe even because their labour is cheaper. This is when export end tariffs comes in.
When this happens, I smash a 10% tariff to the sector to hold back foreign exporters, and export my surplus to the highest bidder (usually to the USA, the hungry beast) in a 1-2 year contract. When the manpower reaches 1K and the trade balance is positive, I remove the tariff, because making the WTO angry is not good.
The sector will eventually stand on it's feet, and even if others produce it cheaper, your industry will buy the stuff that's already there, because they don't need to transport it.
So that's all I think. It is more like alter-mondalism maybe. Produce in place, don't need to burn the oil for transport.
I'm green and leftist, I want to solve humanity's problems, that's all. Now you know all my secrets. :P
Would the free market do better? Maybe.
But I don't like that we are importing cheap stuff from China, just because we pay for our workers. I think a society should be able to produce what it consumes, otherwise it is just exploitation. The slaves are there, even if you haven't meet them.
"Who d'you think made your clothes?" - Doctor Who