Installera Steam
logga in
|
språk
简体中文 (förenklad kinesiska)
繁體中文 (traditionell kinesiska)
日本語 (japanska)
한국어 (koreanska)
ไทย (thailändska)
Български (bulgariska)
Čeština (tjeckiska)
Dansk (danska)
Deutsch (tyska)
English (engelska)
Español - España (Spanska - Spanien)
Español - Latinoamérica (Spanska - Latinamerika)
Ελληνικά (grekiska)
Français (franska)
Italiano (italienska)
Bahasa Indonesia (indonesiska)
Magyar (ungerska)
Nederlands (nederländska)
Norsk (norska)
Polski (polska)
Português (Portugisiska – Portugal)
Português - Brasil (Portugisiska - Brasilien)
Română (rumänska)
Русский (ryska)
Suomi (finska)
Türkçe (turkiska)
Tiếng Việt (vietnamesiska)
Українська (Ukrainska)
Rapportera problem med översättningen
It sounds like they knew they wanted to go from point A to point B, but had to design around a complex semi-interconnected world of two completely different styles of modern day and Castle.
I think a chapter separation or such would have helped with the pacing and allowed for more drastic changes in environments without coming off as weird.
This is my exact same sentiment. I also think the combat is ham-fisted and not as fluid as the first. In the first LoS you could go from direct attack to wide and vice versa and it also allowed more combos and special moves in the procedure. If they would have used that same mechanic and moved some the high end specials over to the blood whip, they could have kept easy access to the ENTIRE move list with primary weapon switching. Meaning nonstop access to all moves within the heat of battle and no irksome d-pad pressing.
That would have at least aleviated the frustration that those who did not wish to do those segments experienced and allowed them to continue on. Making them mandatory makes it seem like they really were trying to extend the length of the game with filler rather than attempting to be more creative with the modern day segments or expand the Castle parts.
See, I have no idea how MS could fail at making such a modern day Satanic lab so utterly generic. I mean, hell, Frankenstein's clock tower and the Toy Maker's workshop in LoS1 and MoF had some elements of "high tech" to them. I was hoping for a lab showing twisted and sick experiments on people, since this game is dark after all. It sure would have beaten claustrophobic corridors and rat snooping.
Just so you know, I'm expecting you to know the game ending if you're reading this here. So there will be spoil. Be warned!
The game felt realy ok, that's all. It didn't made me travel high like the first one.
I totally agree with the statement: why try this pseudo open-world thingy??!!!
LoS1 was an adventure, a quest, a great story. Ok, it was linear as *xxxx*, but that worked.
I remember rediscovering the castlevania franchise and being like: "Dude, I'm playin' a movie here. Like, it's a game. And! It's a movie! It's.SO.COOLLL!!!!!"
Needless to say: the story of Gabriel realy hooked me up.
And I came for that!
So, I wanted to know the end of Gabriel's dramatic fate
Hero of Light, chosen of God, defeater of the lords of shadow, mortal ennemy of ♥♥♥♥♥, vampire by fate, killer of the Forgoten One wich he stole the power, fallen of the light, Prince of darkness...
Pretty badass dude, right?
A little bit of my thoughs during the game:
First sequence:
"AAAWWWWWW!!! MAN!!! Such epicness!! This is gonna be AWESOOOME"!!!
Second sequence:
Hooo!!!! Story wise he lost his power!!!!
"Ok... So we're gonna get'em back, and we're gonna be badass again, and that's gonna be EPIC, and we're gonna kick ♥♥♥♥♥ and his acolytes and Zobek and everyones *xxx*!!!?? This is gonna be cool man!"
First stealth sequence:
"Yeah, we lost our powers, but I assure you Golgoth guard. You got me now, but at the end of the journey, I promise you: I'm gonna beat you up senseless!"
Do you see where I want to go here?
Yeah, in LoS2, even fully stuffed: the big badass is not Dracula, not ♥♥♥♥♥, not Alucard, not Zobek... It's THE GOLGOTH GUARD and his big-*xxx* hand cannon!!!
I understand the purpose, I'm not dumb. But, there the game failed my gamers expectations.
And sadly not just there, as stated, the "kindda-open-world" was a bad idea, nothing more to say here. But I wanted to list those other things that bugs me:
-The story!
I think the story itself is allright from start to the point where you meet Victor. After that... I don't know. Redemption is the catalyst of the game again but they didn't go all in on it. Wich for me doesn't really makes sense and takes me to my second point:
-The End!
Realy!
...
Realy!!!????
"Son we saved the world (again) let's go home, watch the sunrise and I'll make you some pancakes"
Huuuu... (yeah, I'm goin' heavy on it)
Two things about the end: for once, please give me a freakin' real ending, not one of those open ending sayin': "yeah, we're gonna sell more of that, so we can't kill the gold egg chicken you know"
-The End! -The Return!-
Leviathan ===> it's a joke, realy, it's made to piss off gamers. Realy!
♥♥♥♥♥ ===> possessing Alucard is okay, it's the evil way and the fight wasn't to easy. It's an ok fight.
BUT ===> NO FINAL CONFRONTATION?!!!!
♥♥♥♥♥ is just another reincarnation of Bobba Fett?!!
"GIVE ME BACK MY MONEY!"
-Bestiary
15 february 2014, mercurysteam highquarter:
"Guyz, guyz!!! We forgot to implement Lycan into LoS2!!!"
"Yeah, you know what David, we still have 10 days left to make the end, so I think the Lycan will be for the DLC"
-Bestiary 2
No Titan? (ok... one)
"Come on David!!! Stop bein a jerk, we said DLC!! With Alucard and all, that's gonna be so $$$$"
I'll stop here, it's pretty late.
In conclusion: I'm a bit salty. Still a good game, gameplay was nice, graffics are really good, difficulty is... Well, in its time I would say. Story is "Meh" wich is the worst of all the things for me.
And: Golgoth guards!
Still enjoyed it, just did'nt loved it.
And that's a loss :c/
That's what Dave Cox said anyway.
My theory on Victor burning up is some kind of (hopefully) out in case future games want to use him and just have him "saved" from death at that point. It is contrived, but honestly, that'd be a step up from his death. Alucard seemed to know exactly what he was doing after all, funny how he was the one who held Gabriel back when he looked as though he wanted to save him.
Centuryon
Apparently the art director from the first Lords of Shadow had already quit before this one; so that explains the moments where amazing art design could've won you over (like your example of the labs in modern time compared to Frankenstein's). Yes. Chapter separation was the key to making this game as good as the first.
Renfield (nice)
The combat cross Victor carried wasn't the same one recovered from the ruins of Castlevania. That was a unique combat cross made by Gandolfi called the "Vampire Killer" that just so happens to be the only thing that can kill Dracula. Also, playing on the highest available difficulty I thought I'd have some challenge like the first game. I breezed through it just as you did apparently, it was much easier and it was definitely due to the healing factor and I thnk a more generous parry timer. Not sure if I agree that the combat was less fluid, but I would say that I felt less feedback upon impact (like the hits didn't feel as hard).
Corky
**SPOILERS AHEAD**
Yeah, that ending. Don't know how they could've lived up to the first games ending. I do know they should'nt have tried through a repeat of the Dracolich and a two-pattern bossfight. It's unfortunate that the one thing everyone falls back on is, "I killed ♥♥♥♥♥ with a dinky cross to his kidney, but can't beat a guard with a grenade launcher," but it's true and it makes no sense. Don't get me started on the beastiary either. Lords of Shadow 1 had you meeting a new enemy every other level it seems (with a nice introduction sequence to showcase them). whereas Lords of Shadow 2 just throws the same tired "♥♥♥♥♥ infected" grunts at you. Granted, the game has some brilliant boss designs at times, but it falls short when you're constantly fighting Devil May Cry fodder without a Lycan, Goblin, Ogre, or anything else in sight (I understand they wouldn't fit in modern day, but they could've been used in castle sequences).
Thanks for the feedback OP, now I've time to finish what I have to say:
Yeah, about that:
Hell army is deferling into Earth...
It's kind of a joke to me. Now that I think of it, I never felt like I was fighting against an army. If I'm not mistaken, it's suppose to be a beat them up right? Well, the feeling of an demon army coming to take over the Earth is totally absent for me. Like how many ennemys do you fight at the same time at most? 5... Maybe 6?
Even worst: they spread a virus transforming human into demonic... things. Alright... So the city of castlevania must have been really underpopulated... Just sayin'
Also: seems they don't have a very good endoctrinment minister in Hell -_-"
♥♥♥♥♥ is like:
"It's time for us to conquer the Earth and take what's our due!!!"
Demons are like:
"Meeehhh... Dude, realy, it's sunday, I got my kids to take to the movie, my wife is makin' me spaghetis for dinner, She'll be pretty pissed if I leave her like that... I'll go tomorrow. Don't take it to bad"
Didn't though of Darksouls. It's a good idea, I'm totally ok with the fact that if they went FULL open world like in DS it would have felt great. Yes!
But they didn't :c/
They had the choice, they wanted to do something new (good!) but failed to make it feel right.
Really, at the end of the game, I wasn't even able to imagine a map of the game. I felt really lost everytimes I wanted to go somewhere that wasn't indicated by a point on the map...
That being sayd, I got a few more points:
-The Castle!
It's beautifull, really. Art design in here is fabulous.
BUT!
Is it real? Is it a dream? How comes we can take the second acolyte in? It's a parralel dimension? Is Dracula traveling trough time?!!!
Is Young Trevor Alucard who takes this form to help is father? (he "touch his shoulder" remember?)
If so, how comes he is the Lieutenant of Zobek? Wouldn't Zobek be able to read his mind and discover the truth?
AND!
How comes he can even do that?!!!!
I don't even wanna know, I don't care, It doesn't makes sence AT ALL!
-The so called "open-world"
Yes, I've got a thing to say about that. Not just that it's an idea that was badly used. About the freakin' double door entrance maskin the loadin times. I play on PC and the game is on my SSD. So I've got really fast loadin times. So my computer was able to load faster than the animation to open the doors! Makin' them a real pain in the *you know where I'm goin'*
Plus: It's just really, really, REALLY don't even felt "open"
*disapointment*
-The feeling of power!
I already spoke about that (DAMN YOU GOLGOTH GUARDS!!!!)
But I've got to explain myself better:
At the end of LoS1, you've slain some pretty badass dudes. Like: an ancient GOD, a fallen Archangel and some semigod Dude wich nobody even remember his name.
You're a badass!
So, you're suppose to be, at least that powerfull, at most even more in LoS2 right?
Well you're wrong!
Like: Acolyte #2 is too powerfull for you to fight in the real world...
Ok...
Sooo, Dracula full stuff should feel at least that powerfull right?
Well, not at all. You just have, like, the demonic wings and the mirror of fate to find after that (tell me if I'm wrong).
So...
Acolyte #2 is next to the Golgoth Guards?
Right?
Right??!!!!
*deep disapointment*
And finally: I'll won't talk about the missing real catharsis of beatin' sencelessly ♥♥♥♥♥. Would have been cool finally feeling uberpowered. Havind the King of Hell within our grasp.
But no... They didn't gave us that.
*DEEP, DEEEEEEP disapointment*
I don't think the "more open world" featured here was detrimental, so much as the deminishing art direction of the modern sections and the advent of trial & error, poorly paced stealth puzzles. The story was also much sillier, from the way cutscenes were directed and paced to how awful the writing could be (not that the first game was too much better in the writing aspect). I preferred the fantastical Guillermo del Toro wonderland of the first game, as well as the variety of the puzzles. I ate those puzzles up. It really brought home that you were playing an adventure game rather than an actionactionactionaction game.
Overall, I feel LoS2 is better due to tighter control and much the improved combat and platforming. It's really a "no contest" in those departments. The first LoS could be a nightmare to platform with, and the combat mechanics, whilst functional, were very shoddy.
I don't feel that LoS really retained much of the old series except for the "march through monsterland" aspect, and perhaps some level tropes. I do think it's a neat expansion of the franchise. I like how it neatly tidies all of the classic characters into a more concise storyline.
The world could have been an incredible achievement. Personally, I wanted more homage to the previous games in the series, like Mirror of Fate, but even without, even if they carved a completely original design for the castle quarters, it could have been incredible had they only persevered in connecting everything into a seamless world.
I really wanted to love this game. After the first reviews, I still held out hope it'd be an enjoyable experience for fans if nothing else. I just finished it and I can't say I feel completely disappointed with my purchase--there was enough to enjoy in the end--but it's a crying shame how much potential was there.
Fully Agreed. This is what I had thought they were going to do, have the City built around the Castle and the two intricately connected with thought out level design. But for some reason or another they just weren't able to pull it off and instead made the Castle part of some dimensional pocket completely separate from the City, where the connections between the two mean little to nothing (the Wolf Medalion locations don't even correspond to set areas, if I remember correctly). A very underwhelming realization of what could have been something better.