Castlevania: Lords of Shadow 2

Castlevania: Lords of Shadow 2

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Shin Dan 2014 年 2 月 27 日 上午 5:47
Dat Ending (spoilers)
It just ended.
no ifs, no ands, no buts, drac gives a quick speech about "fate being up to chance" and that's legitimately all we get, that and a very confused card hanging outside his church.
and there's satan, who was killed like a ♥♥♥♥♥, lying on the side of the street.
I'm okay with this ending, but just to be sure this wasn't mercury steam's way of saying "you did it wrong" did anyone unleash dragon form during the final fight?
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正在显示第 16 - 30 条,共 87 条留言
centuryon 2014 年 2 月 28 日 上午 12:18 
That is pretty sad that in retrospect, I think Satan's "weaker" incarnation from LoS1 was more intimidating and powerful than what he ended up doing with posessing Alucard. I actually think my biggest letdown of the ending was Satan.
Shin Dan 2014 年 2 月 28 日 上午 6:41 
did anyone use dragon form on leviathan instead?
Wellborn Warrior 2014 年 2 月 28 日 上午 8:15 
Yeah I dont believe using the dragon form changes anything. Would have been somewhere in the internet already.

It was pretty disappointing, from a gameplay, dramatic and story standpoint.

There is a rumor the ending was changed in the last seconds. That Dracula is killing off Alucard and remorses it until eternity. The way the final cutscene is set up suggests that, too. Would make sense to change it if they planned to make an Alucard DLC. Not sense like "this would make the game better" but more like "this would make the most money" though...

Well, it completely killed my buzz for the game. And if the DLC doesn't provide a proper ending, I won't buy it. And even then I will ask myself twice if I support such blatant greed.

最后由 Wellborn Warrior 编辑于; 2014 年 2 月 28 日 上午 8:16
John 2014 年 2 月 28 日 上午 8:36 
My face in the end:

=D
=}
oO
=/
最后由 John 编辑于; 2014 年 2 月 28 日 上午 8:37
Flame 2014 年 2 月 28 日 上午 9:53 
Not to get hopes up, but there is apparently a bonus for getting 100% on the game according to Cox.

Also, there is an achievement for "110%"

I'm hoping for some kind of secret ending like Mirror of Fate did for 100%, but yknow, keep hopes in check.
John 2014 年 2 月 28 日 上午 11:12 
引用自 Flame
Not to get hopes up, but there is apparently a bonus for getting 100% on the game according to Cox.

Also, there is an achievement for "110%"

I'm hoping for some kind of secret ending like Mirror of Fate did for 100%, but yknow, keep hopes in check.

omg, no way!
Koranis 2014 年 2 月 28 日 上午 11:14 
It was most apropriate for Satan to possess someone that Dracula would hesitate to kill. Although he's powerful and is basically the essence of all evil, he doesn't work the way the other "bosses" would. He is satan after all. He doesn't want to kill you, he wants to corrupt you and renounce all good you're capable of. You fought him directly once already. Do you really need a rerun?

The ending was fine: at least I didn't see it coming. I expected Dracula to kill himself and that would be kind of depressing and lame - it would be the ending you were expecting from the get go.

Alucard didn't die, something I thought would happen once Satan possessed him. I expected some lame "kill me father, so that we can stop Satan". Didn't happen either.

And lastly, you do remember what Trevor said to Gabriel? "When time comes, choose your family?" And Gabriel said "I've already have" ? I don't think he understood the correct implication of that request. Because what is the difference between Trevor's child appearance and Marie? Only Marie is dead. Trevor is still alive. His only real family. So I think "choose your family" would mean "choose Trevor, the vampire, instead of true death". Which happened in the end. They are both there, alive, in the end and both retreat to the tower to avoid sunrise. The Fate would have Dracula dead. Instead he chooses his family, destroys the mirror and decides to see what "happen next". It's much better then any other alternative I was expecting.

I don't need any DLC to expand it. All story plots are concluded as far as I'm concerned. It may not be perfect, but it's still concluded. Adding some DLC would make the original ending only worse as I don't think MercurySteam is in any shape to improve what has already done.

I just hope they release Mirror of Fate on PC as from narrative point of view the gap between LOS1 and LOS2 is to huge and it weakens the overall story without the middle episode.

If the story has any weakness it's not in the ending. It's in the entire "hunt 3 lords of shad...ehm, acolytes to get to Satan". This is not a good story. But it's to late to rectify that, as no DLC is going to improve it.
最后由 Koranis 编辑于; 2014 年 2 月 28 日 下午 5:54
Shin Dan 2014 年 2 月 28 日 下午 4:43 
I supposed we can look at it like this.
He and alucard are going to spend an eternity together, dracula has finally had his vengeance and utterly eliminated the two primary evils that were originally responsible for all evil in the world, satan was responsible for sowing evil among men, death was responsible for giving the living cause to fear the dead and also plagued the ancient world, reducing it to a new medevial era.
Ultimately, dracula is the only true evil left in the world, the only one, and the only reason he'd ever spare the world his wrath is due to his son's presence, should alucard ever die, he'd not think twice about starting it all up again.
His love for his son is the only thing that keeps him in check now, it's a decent conclusion all in all, underwhelming perhaps,but dracula had his revenge and made up with his son (somewhat)
it's better than nothing. perhaps he'll even get the redemption he needed through his immortality and go the route of alucard in classicvania and get a friend to help out with the feeding. in the end we get a modest, downscaled conclusion in a long list of concluded moments and an open ended "is he or isn't he?" that is ultimately fitting to dracula.
and that's all we really needed I suppose. we all wanted this big, ultimate powerful explosive ending where satan and dracula fought each other without satan going the cheap and stupid route of possessing alucard, we expected the smash ending of ultimate awesomeness.
instead we get a muted, but ultimately satisfying ending that literally leaves you guessing, which, sadly, was exactly what was advertised.
Now, if you'll excuse me, i gotta go 100 percent this ♥♥♥♥♥ with my upgrades and see if that secret ending is present! XD
An Irate Walrus 2014 年 2 月 28 日 下午 4:50 
引用自 Kh Addiction
There was no resolution or ending whatsoever. My ♥♥♥♥♥♥♥ god it's Mass Effect all over again. I don't know what to think nor I can express the disappoint in my heart right now.

It's not -quite- Mass Effect all over again, because ME was an open narrative in which player choice was supposed to play a significant role.

It did not, in the end--and we were left with, "Would you like Door Number 1, Door Number 2, or Door Number 3?" Given that no dev can supply an infinite number of doors the ultimate resolution of the tale can most charitably be chalked up to, "Choice is an illusion," if the game were written by a bunch of English undergrads (and I say this as a man who holds a terminal degree in English rhetoric and literature)--and at worst, it was the result of lazy, lackluster development (or god-awful oversight at EA). We're not going to get into just HOW Deus Ex Machina "Space Jesus" was, as I could go on for days about that little bit of narrative awful.

Closed narrative loops operate differently than their open-narrative cousins do. In the case of LoS 2, the ending really does feel like it was rushed--and a bunch of narrative garbage delivered by a team (or an individual writer) who didn't know how to finish the tale.

But, hey, I only work with this stuff for a living. What would I know, right?
Shin Dan 2014 年 2 月 28 日 下午 6:06 
引用自 An Irate Walrus
引用自 Kh Addiction
There was no resolution or ending whatsoever. My ♥♥♥♥♥♥♥ god it's Mass Effect all over again. I don't know what to think nor I can express the disappoint in my heart right now.

It's not -quite- Mass Effect all over again, because ME was an open narrative in which player choice was supposed to play a significant role.

It did not, in the end--and we were left with, "Would you like Door Number 1, Door Number 2, or Door Number 3?" Given that no dev can supply an infinite number of doors the ultimate resolution of the tale can most charitably be chalked up to, "Choice is an illusion," if the game were written by a bunch of English undergrads (and I say this as a man who holds a terminal degree in English rhetoric and literature)--and at worst, it was the result of lazy, lackluster development (or god-awful oversight at EA). We're not going to get into just HOW Deus Ex Machina "Space Jesus" was, as I could go on for days about that little bit of narrative awful.

Closed narrative loops operate differently than their open-narrative cousins do. In the case of LoS 2, the ending really does feel like it was rushed--and a bunch of narrative garbage delivered by a team (or an individual writer) who didn't know how to finish the tale.

But, hey, I only work with this stuff for a living. What would I know, right?

Clear case of "the ride there is better than the destination" honestly, the biggest issue I had was just how we only got to fight satancard at the end and not get a big, epic explosion of satan killing awesomeness, however, it does fit the character that he'd want to kill his own son just to get rid of satan, the journey to that horrifying moment seems to be more designed to convince dracula that death isn't a curse, it's a blessing. in doing so, he sees fit to deliver it if the situation absolutely demands, meaning that dracula would certainly have killed alucard if it meant killing satan, after everything he's sacrificed for the greater good, what's one more on top of the long list?
he still loves his son, but he can't afford to let that get in the way of saving the world, become the lesser evil to get rid of the bigger ones and manage the ones less than you.
in mof he never really accepted this role, now he has.
An Irate Walrus 2014 年 2 月 28 日 下午 6:15 
引用自 TBAAGamer

Clear case of "the ride there is better than the destination" honestly, the biggest issue I had was just how we only got to fight satancard at the end and not get a big, epic explosion of satan killing awesomeness, however, it does fit the character that he'd want to kill his own son just to get rid of satan, the journey to that horrifying moment seems to be more designed to convince dracula that death isn't a curse, it's a blessing. in doing so, he sees fit to deliver it if the situation absolutely demands, meaning that dracula would certainly have killed alucard if it meant killing satan, after everything he's sacrificed for the greater good, what's one more on top of the long list?
he still loves his son, but he can't afford to let that get in the way of saving the world, become the lesser evil to get rid of the bigger ones and manage the ones less than you.
in mof he never really accepted this role, now he has.

I'm just waiting for the folks who didn't know who the "Bodyguard" was from the first damn scene he showed up in.

For all that we lambast the SotN fanboys and girls (we olds, anyhow), they likely knew something many others didn't--the weapon the Bodyguard carries was the damned giveaway. The "big twist" was a sledgehammer beating the player over the head from the word go.

Awful. Just. Bloody. Awful.

The game itself was wonderful--but the ending? Hell, Stephanie Meyer could've done better. Dan Brown could've produced something that would've surprised me more. Sad. Sad, sad, sad.
centuryon 2014 年 2 月 28 日 下午 6:21 
According to an interview with Alvarez, it seems like they intended for the ending to be open to interpretation and for the player to decide what they think happens to Gabriel. At least, that's how he wants to frame it.

Again, I'd have been fine with that had the Satan battle been more satisfying.
An Irate Walrus 2014 年 2 月 28 日 下午 6:35 
引用自 centuryon
According to an interview with Alvarez, it seems like they intended for the ending to be open to interpretation and for the player to decide what they think happens to Gabriel. At least, that's how he wants to frame it.

Again, I'd have been fine with that had the Satan battle been more satisfying.

I call this a cop out.

In interactive narratives, there are two paths one may tread: the closed narrative loop (Bioshock Infinite) and the open narrative (Skyrim--and to a significanlty lesser degree, Mass Effect).

Closed loops require either a denoument that eventually reaches a resolution, or a cliffhanger that leads to something more.

As LoS 2 was supposed to be the end of the reboot cycle--well...

I can say that I enjoyed my time with the story. I find the way it ended to be beyond hackneyed, weak, and trite. Holding up, "it's for the player to decide," as an excuse is beyond infuriating for those of us who actually work in the field.

But, again--what would someone who gets paid for this sort of thing know?
AIntPJZ 2014 年 2 月 28 日 下午 6:53 
I though Satan would trasnform into a Big Angel of Doom and Dracula into his Dragon Form for the final showdown..

But no .. Satan was scared like a wussy and get stabbed like a the dog he is .. Also .. Death ? He was so scared of Dracula yet he come and challenge him directly unprepared. That was so out of character lol.. What the hell... it's like they did not know how to end the story.

But Satan .. I mean he's the frigging Devil. He was such a ♥♥♥♥♥. It's clear he was scared ♥♥♥♥♥♥♥♥ of Gabriel.

and can the weapons really kill Dracula ? Also why Death did not use the only weapons that can destroy Dracula during the fight ?
最后由 AIntPJZ 编辑于; 2014 年 2 月 28 日 下午 6:54
Shin Dan 2014 年 2 月 28 日 下午 7:04 
引用自 Fishu
I though Satan would trasnform into a Big Angel of Doom and Dracula into his Dragon Form for the final showdown..

But no .. Satan was scared like a wussy and get stabbed like a the dog he is .. Also .. Death ? He was so scared of Dracula yet he come and challenge him directly unprepared. That was so out of character lol.. What the hell... it's like they did not know how to end the story.

But Satan .. I mean he's the frigging Devil. He was such a ♥♥♥♥♥. It's clear he was scared ♥♥♥♥♥♥♥♥ of Gabriel.

and can the weapons really kill Dracula ? Also why Death did not use the only weapons that can destroy Dracula during the fight ?
he tries.
the qte stopped him.
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发帖日期: 2014 年 2 月 27 日 上午 5:47
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