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True but its the hack en slash / single person base building I like. The difference between using/controling armies, as well as the visual differences turns me off. Granted I played Clash for a while but looking for something a little more similar. Thank you though :)
https://www.youtube.com/watch?v=pS6ni0XHTwA
https://apkpure.com/the-mighty-quest-for-epic-loot-unreleased/com.ubisoft.mightyquest
It's dead now, but you built a dungeon by placing rooms and building hallways. Rooms had 1 to 5 circles where you'd place monsters of various "sizes" (some circles were large, some were medium or small).
It was a turn-based RPG in combat, and it was honestly really cool and had a lot of strategic depth.
You'd be rewarded extra loot at the end based on how many rooms you cleared, so you were encouraged to try to beat someone's entire dungeon, and it was impossible to just stack everything in one spot (my biggest gripe with MQ).
Though it was possible to force someone to go through every room (since it was possible to do a few rooms then exit for lesser rewards stolen from the dungeon).
It was a little bit pay-to-win (a lot, actually), but you could do fine without paying, and just avoid the obvious paid dungeons when raiding.
I really miss it. MQ could have been a better version of that, but just fell waaaayyy short.
I can't remember what it was called now, something like Dungeon Lord, or something.
Edit: Been trying to search for it. I get too many results for other games now. Regardless, the game is dead, as good as it was.
Ironically, when the devs moved it away from a pay-to-win system, it just kinda... stopped being played and was shut down.
It must be dungeon empires by Gamigo that you are talking about. I really liked that game as well, and it was closed as you said. Very unfortunate I guess. Mighty epic loot came after DE, and I played both. It's true that DE was pretty p2p also it was a browser game so that didn't turn out well for the company. Then epic loot came and I was excited at first, and played for a while. But I didn't really like the cartoonish style and also some people made their dungeons full of trap and very annoying to play.
In the end, I guess this sort of game can be hard to make to succeed, I think it requires a certain balance, so that people make interesting dungeons and people can win dungeons and have fun instead of trying to annoy each other.
Hopefully, someday a new game like this will appear and be successful.
Very much the same genre of game with just a little less content, but hopefully with a bit of support it could pass MQEL someday.
https://www.kickstarter.com/projects/freerangegames/labyrinth-collectible-card-rpg/updates Updates on kickstarter
https://steamcharts.com/app/412310 Peak players....
Even if they were working on IOS, not responding to fans of their game for a year is a real bad look.
but yea... not even half true though !