Gatekeeper: Infinity

Gatekeeper: Infinity

Boodz Nov 10, 2023 @ 8:55am
Some feedback.
I hope the current system doesn't reflect the final release but here goes:

*Upgrades are too stingy.
Like fr, I upgraded my aspd to 50% but I'm still shooting slow, same goes for every other stat there is. It is too stingy that you can barely feel any difference stat-wise.

*Highlight the whole selection red if your resources aren't enough
This one is an easy fix, I thought I need red resources at first but it turns out, I just don't have enough of it.

*Activating shrine circles is.. meh.
I get that the challenge comes from staying in the circle and avoiding hazards but what if... you make the whole MAP a hazard and throw everything and the kitchen sink at the player? difficulty and number of enemies related to the time spent of course.

Overall feedback for this demo: STINGY, SLOW
I didn't even try to unlock the 2 new classes, I lost motivation to play given how stingy everything is. Players like to try new things/classes and get up to speed but they can't do that if the resource gain is slow and the stat-gain-per-point is so miniscule you can barely feel any difference.
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Showing 1-5 of 5 comments
Shin_Rikumura Nov 10, 2023 @ 5:08pm 
hm, ok, took me 3 hours to get this game to 100%. Everything on Gatekeeper cause otherwise the scaling between you and the enemies gets out of hand for some builds
Last edited by Shin_Rikumura; Nov 10, 2023 @ 5:09pm
Ghom Nov 10, 2023 @ 7:09pm 
I agree, I'd like to see fewer but more impactful upgrades. 5% attack speed or 8% base damage just doesn't feel like it does much. Overall I do like the game so far though.
Shin_Rikumura Nov 11, 2023 @ 4:04am 
it has an impact, but the game wants´ you to focus on certain stats and not go for the jack of all trades. Feels weak at first but if you focus on something it gets pretty powerful and some builds you can do are absolutely GG
Last edited by Shin_Rikumura; Nov 11, 2023 @ 4:05am
Garble Nov 11, 2023 @ 4:29am 
Cooldown is significantly more powerful than attack speed at 5% increases.
Attack speed increases should be like twice what they are now.

Bastion feels underpowered but I could have just been playing them wrong.

Bastion's Dash should go where you're aiming, not where you're moving. It's weird having an offensive dash that doesn't control like one. Nidum had this right.

I like the omni crystals being used to reroll items.
I don't like them being spent to unlock items in the database.
Item unlocks should be more progress/challenge unlocks, not just purchases.

I like the variety of level objectives, I just hope there's more in the full game as even just the three feels repetitive.

It would be nice to see some alternate abilities for the characters, or different paths when leveling up their skills.

I think the game is a good starting place for a RoR inspired game, I hope they keep working on it.
xz Nov 29, 2023 @ 10:12pm 
Hello dear player,

Please make sure to land on the GATEKEEPER's official Discord server https://discord.gg/5PFyqGqq and post your feedback in the text channel #feedback.
Also, if you got some suggestions, feel free to post them in the text channel #questions-suggestions.

Warm Regards,
Sick <з
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