Thief
Massive stuttering, 100% CPU usage, Long startup time
Been trying to play the game for hours now and I've at least gotten it up and running. I can get up to 30FPS which is a playable speed, but every few minutes there's a large freezing stutter that lasts for up to 3 minutes then returns to normal gameplay. Checking my CPU usage, it was at 100%. There's also an issue where the game takes nearly 10 minutes to startup. To aid the devs, I have posted my dxdiag below. I have played games much more graphically intensive than this, so I honestly do not know what the problem could be. I have ran the game at the lowest settings, lowest resolution, and still the stuttering remains as well as the 100% CPU usage.


------------------
System Information
------------------
Time of this report: 2/25/2014, 13:30:58
Machine name: BETANCOURT-PC
Operating System: Windows 7 Ultimate 64-bit (6.1, Build 7600) (7600.win7_gdr.111118-2330)
Language: English (Regional Setting: English)
System Manufacturer: BIOSTAR Group
System Model: A880G+
BIOS: Default System BIOS
Processor: AMD Athlon(tm) II X2 245 Processor (2 CPUs), ~3.2GHz
Memory: 4096MB RAM
Available OS Memory: 4096MB RAM
Page File: 2118MB used, 6070MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 11
DX Setup Parameters: Not found
User DPI Setting: Using System DPI
System DPI Setting: 96 DPI (100 percent)
DWM DPI Scaling: Disabled
DxDiag Version: 6.01.7600.16385 32bit Unicode
DxDiag Previously: Crashed in system information (stage 3) & DirectShow (stage 1). Re-running DxDiag with "dontskip" command line parameter or choosing not to bypass information gathering when prompted might result in DxDiag successfully obtaining this information

------------
DxDiag Notes
------------
Display Tab 1: No problems found.
Sound Tab 1: No problems found.
Sound Tab 2: No problems found.
Sound Tab 3: No problems found.
Input Tab: No problems found.

--------------------
DirectX Debug Levels
--------------------
Direct3D: 0/4 (retail)
DirectDraw: 0/4 (retail)
DirectInput: 0/5 (retail)
DirectMusic: 0/5 (retail)
DirectPlay: 0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow: 0/6 (retail)

---------------
Display Devices
---------------
Card name: NVIDIA GeForce GT 240
Manufacturer: NVIDIA
Chip type: GeForce GT 240
DAC type: Integrated RAMDAC
Device Key: Enum\PCI\VEN_10DE&DEV_0CA3&SUBSYS_069D10DE&REV_A2
Display Memory: 2770 MB
Dedicated Memory: 978 MB
Shared Memory: 1791 MB
Current Mode: 1920 x 1080 (32 bit) (60Hz)
Monitor Name: Generic PnP Monitor
Monitor Model: MTC26T42
Monitor Id: MTC0B01
Native Mode: 1280 x 720(p) (60.000Hz)
Output Type: HDMI
Driver Name: nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um
Driver File Version: 9.18.0013.3489 (English)
Driver Version: 9.18.13.3489
DDI Version: 10.1
Driver Model: WDDM 1.1
Driver Attributes: Final Retail
Driver Date/Size: 2/8/2014 13:34:51, 17715784 bytes
WHQL Logo'd: Yes
WHQL Date Stamp:
Device Identifier: {D7B71E3E-4FE3-11CF-CF7E-90261FC2C435}
Vendor ID: 0x10DE
Device ID: 0x0CA3
SubSys ID: 0x069D10DE
Revision ID: 0x00A2
Driver Strong Name: oem68.inf:NVIDIA_SetA_Devices.NTamd64.6.1:Section022:9.18.13.3489:pci\ven_10de&dev_0ca3&subsys_069d10de
Rank Of Driver: 00E00001
Video Accel: ModeMPEG2_A ModeMPEG2_C ModeVC1_C ModeWMV9_C
Deinterlace Caps: {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
D3D9 Overlay: Supported
DXVA-HD: Supported
DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Enabled

-------------
Sound Devices
-------------
Description: Speakers (Razer Surround Audio Controller)
Default Sound Playback: Yes
Default Voice Playback: Yes
Hardware ID: *RZMAELSTROMVAD
Manufacturer ID: 1
Product ID: 100
Type: WDM
Driver Name: RzMaelstromVAD.sys
Driver Version: 6.01.7600.16385 (English)
Driver Attributes: Final Retail
WHQL Logo'd: n/a
Date and Size: 9/17/2013 20:47:32, 40696 bytes
Other Files:
Driver Provider: Razer
HW Accel Level: Basic
Cap Flags: 0xF1F
Min/Max Sample Rate: 100, 200000
Static/Strm HW Mix Bufs: 1, 0
Static/Strm HW 3D Bufs: 0, 0
HW Memory: 0
Voice Management: No
EAX(tm) 2.0 Listen/Src: No, No
I3DL2(tm) Listen/Src: No, No
Sensaura(tm) ZoomFX(tm): No

Description: MTC26T42-3 (NVIDIA High Definition Audio)
Default Sound Playback: No
Default Voice Playback: No
Hardware ID: HDAUDIO\FUNC_01&VEN_10DE&DEV_000D&SUBSYS_10DE0101&REV_1001
Manufacturer ID: 1
Product ID: 100
Type: WDM
Driver Name: nvhda64v.sys
Driver Version: 1.03.0030.0001 (English)
Driver Attributes: Final Retail
WHQL Logo'd: Yes
Date and Size: 11/28/2013 08:38:18, 197408 bytes
Other Files:
Driver Provider: NVIDIA Corporation
HW Accel Level: Basic
Cap Flags: 0xF1F
Min/Max Sample Rate: 100, 200000
Static/Strm HW Mix Bufs: 1, 0
Static/Strm HW 3D Bufs: 0, 0
HW Memory: 0
Voice Management: No
EAX(tm) 2.0 Listen/Src: No, No
I3DL2(tm) Listen/Src: No, No
Sensaura(tm) ZoomFX(tm): No

Description: Speakers (Realtek High Definition Audio)
Default Sound Playback: No
Default Voice Playback: No
Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0662&SUBSYS_1565821F&REV_1001
Manufacturer ID: 1
Product ID: 100
Type: WDM
Driver Name: RTKVHD64.sys
Driver Version: 6.00.0001.6215 (English)
Driver Attributes: Final Retail
WHQL Logo'd: Yes
Date and Size: 10/5/2010 22:00:14, 2511464 bytes
Other Files:
Driver Provider: Realtek Semiconductor Corp.
HW Accel Level: Basic
Cap Flags: 0xF1F
Min/Max Sample Rate: 100, 200000
Static/Strm HW Mix Bufs: 1, 0
Static/Strm HW 3D Bufs: 0, 0
HW Memory: 0
Voice Management: No
EAX(tm) 2.0 Listen/Src: No, No
I3DL2(tm) Listen/Src: No, No
Sensaura(tm) ZoomFX(tm): No

---------------------
Sound Capture Devices
---------------------
Description: Stereo Mix (Realtek High Definition Audio)
Default Sound Capture: Yes
Default Voice Capture: Yes
Driver Name: RTKVHD64.sys
Driver Version: 6.00.0001.6215 (English)
Driver Attributes: Final Retail
Date and Size: 10/5/2010 22:00:14, 2511464 bytes
Cap Flags: 0x1
Format Flags: 0xFFFFF

-------------------
DirectInput Devices
-------------------
Device Name: Mouse
Attached: 1
Controller ID: n/a
Vendor/Product ID: n/a
FF Driver: n/a

Device Name: Keyboard
Attached: 1
Controller ID: n/a
Vendor/Product ID: n/a
FF Driver: n/a

Device Name: Leap Motion gesture emulation device driver
Attached: 1
Controller ID: 0x0
Vendor/Product ID: 0xF182, 0x1000
FF Driver: n/a

Device Name: Leap Motion gesture emulation device driver
Attached: 1
Controller ID: 0x0
Vendor/Product ID: 0xF182, 0x1000
FF Driver: n/a

Device Name: ROCCAT Isku
Attached: 1
Controller ID: 0x0
Vendor/Product ID: 0x1E7D, 0x319C
FF Driver: n/a

Device Name: ROCCAT Isku
Attached: 1
Controller ID: 0x0
Vendor/Product ID: 0x1E7D, 0x319C
FF Driver: n/a

Device Name: ROCCAT Isku
Attached: 1
Controller ID: 0x0
Vendor/Product ID: 0x1E7D, 0x319C
FF Driver: n/a

Device Name: ROCCAT Isku
Attached: 1
Controller ID: 0x0
Vendor/Product ID: 0x1E7D, 0x319C
FF Driver: n/a

Poll w/ Interrupt: No

-----------
USB Devices
-----------
+ USB Root Hub
| Vendor/Product ID: 0x1002, 0x4398
| Matching Device ID: usb\root_hub
| Service: usbhub

----------------
Gameport Devices
----------------

------------
PS/2 Devices
------------
+ HID Keyboard Device
| Vendor/Product ID: 0x1E7D, 0x319C
| Matching Device ID: hid_device_system_keyboard
| Service: kbdhid
|
+ Terminal Server Keyboard Driver
| Matching Device ID: root\rdp_kbd
| Upper Filters: kbdclass
| Service: TermDD
|
+
| Vendor/Product ID: 0x046D, 0xC05A
| Service: mouhid
|
+ Terminal Server Mouse Driver
| Matching Device ID: root\rdp_mou
| Upper Filters: mouclass
| Service: TermDD

---------------
EVR Power Information
---------------
Current Setting: {5C67A112-A4C9-483F-B4A7-1D473BECAFDC} (Quality)
Quality Flags: 2576
Enabled:
Force throttling
Allow half deinterlace
Allow scaling
Decode Power Usage: 100
Balanced Flags: 1424
Enabled:
Force throttling
Allow batching
Force half deinterlace
Force scaling
Decode Power Usage: 50
PowerFlags: 1424
Enabled:
Force throttling
Allow batching
Force half deinterlace
Force scaling
Decode Power Usage: 0
< >
1630/30 megjegyzés mutatása
It's great to know someone else has this problem that is well above the minimum requirements.
This game is on unreal engine 3, it's an ancient engine, and the graphic fidelity is mediocre @ best. I'm putting money on hearing a story about Eidos withholding code from nvidia until the last minute, like they have with so many other titles.

I'm sure nvidia iwll have a driver out in the next few days which fixes these issues.
Just for future notice I'm posting my failed remedies for this problem.

PLEASE NOTE THESE FIXES DID NOT WORK BUT THEY MAY WORK FOR YOU

FAILED: Attempted to overclock CPU to 3.6GHz ( My system can run this stabally, my GHz is usually 3.2 )

FAILED: Increased VRAM

FAILED: Attempted overclock GPU

FAILED: Ran at lowest possible resolution on lowest possible settings

FAILED: Disabled Vsync

FAILED: Verify Integrity of game cache

FAILED: Set affinity of game to only run off one core

FAILED: Set game to run in "High priority" ( This actually made the problem way way worse )

FAILED: Set game to run in "Low priority" ( This slightly increased the time between freezes, but they still persisted )

FAILED: Reinstalled DirectX

FAILED: Updated to latest drivers

FAILED: Underclocked CPU to 2.5GHz ( This very very oddly increased the length in between freezes making the game slightly playable but decreased my FPS between freezes to 15FPS )

FAILED: Closed nearly ALL background programs and services including anti-virus programs, steam overlay, and windows explorer ( This greatly improved my FPS but it somehow made the freezing come more often )

These are all the remedies I've experimented with, none have worked but some gave slightly better results. Oddly enough though, things that increased FPS actually made the stuttering worse while things that decreased the FPS made the stuttering better.
how do you increase vram?
I think I can pretty much confirm we're each experiencing the same problem.

I turned my settings to 640x480 (in a window), lowest possible settings, all effects disabled. Game stutters/freezes exactly the same, still unplayable.

Earlier today I updated to the latest Nvidia drivers and did a Windows Update for good measure as well, which of course also didn't affect the issue.

The problem is with the game, or more specifically, how the game is interacting with our hardware.
Using 32bit launcher fixed stutter and fps issues for me. This is also a suggestion from official eidos forums. Im still confident that its same issue as with FarCry 3. Or at least engine related and will probably be patched later.
Legutóbb szerkesztette: Celador; 2014. febr. 25., 14:24
Celador eredeti hozzászólása:
Using 32bit launcher fixed stutter and fps issues for me. This is also a suggestion from official eidos forums. Im still confident that its same issue as with FarCry 3. Or at least engine related and will probably be patched later.

I'll check and see if the 32 bit launcher fixes my issues after the game reinstalls. Decided that a reinstall couldn't hurt being that issues sometimes arise from decrypting pre-loads.
Naito Ookami eredeti hozzászólása:
Just for future notice I'm posting my failed remedies for this problem.

PLEASE NOTE THESE FIXES DID NOT WORK BUT THEY MAY WORK FOR YOU

FAILED: Increased VRAM

OCNSkupples eredeti hozzászólása:
how do you increase vram?

You can't. Not without modifying the hardware on the GPU and changing the BIOS to utilize the new hardware.
Machine name: BETANCOURT-PC

awesome
Btw, I totally should have mentioned this earlier... thanks for posting your DX Diag report.

Most people in forums don't even think about posting their system information.
Migz - DH eredeti hozzászólása:
Naito Ookami eredeti hozzászólása:
Just for future notice I'm posting my failed remedies for this problem.

PLEASE NOTE THESE FIXES DID NOT WORK BUT THEY MAY WORK FOR YOU

FAILED: Increased VRAM

OCNSkupples eredeti hozzászólása:
how do you increase vram?

You can't. Not without modifying the hardware on the GPU and changing the BIOS to utilize the new hardware.

that as my point. =P i'm assuming by VRAM he actually ment page file.
any luck?? My GF's comp meets the min specs but is having the same issue.
Operating System:
Windows 2.6.1.7601 (Service Pack 1)
CPU Type:
Intel® Core™2 Duo CPU E8500 @ 3.16GHz
CPU Speed:
3.18 GHz
System Memory:
4.29 GB
Video Card Model:
AMD Radeon HD 6800 Series
Video Card Memory:
2.94 GB
Video Card Driver:
aticfx32.dll
Desktop Resolution:
1366x768
Hard Disk Size:
2 TB
Hard Disk Free Space:
1.95 TB (97%)
Took this off our Bnet beta profile, Everything meets the min Req =/ she said she cranked settings down to nill for everything. Patches inc I hope
Legutóbb szerkesztette: Skoll; 2014. febr. 25., 16:21
patches should be flooding in. SLI is completely broken, and AMD users are also having a ton of problems. I would guess a patch will come by the end of the week, if not earlier.
Hello there!
Got the same problem here. Even on lowest resolution and graphics settings, the game is still using 100% CPU and its unplayable. I know my PC is a little bit ancient machine, but if I can run for example Rome2 on medium settings or Arma3 (medium too, both on resolution 1440x900), why can't I run Thief on 640x320??
Pabouk eredeti hozzászólása:
Hello there!
Got the same problem here. Even on lowest resolution and graphics settings, the game is still using 100% CPU and its unplayable. I know my PC is a little bit ancient machine, but if I can run for example Rome2 on medium settings or Arma3 (medium too, both on resolution 1440x900), why can't I run Thief on 640x320??

Pabouk, the problem addressed here has been identified and fixed and by users like us. By simply using the 32 bit executable the problems created by running the game on a dual core processor are completely fixed, restoring playability. I have wrote a guide on how to fix this issue, here is the link.

http://steamcommunity.com/sharedfiles/filedetails/?id=233295023
< >
1630/30 megjegyzés mutatása
Laponként: 1530 50

Közzétéve: 2014. febr. 25., 10:36
Hozzászólások: 30