Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Say no more.
Also, 1,130 hrs in Thief 4 on record? And you're hinting that I am a fanboy blinded by nostalgia?
btw...you got it alll wrong...thief 2014 is an awesome game...story and all...the cliffhaanger at the end sucked....but thats exactly how i felt with halo2...dreamfalll ...and some others with no end.
Also, the world was hard on me? Really? Well, enjoy your thief 4 and halo 2 then, because you have no taste or much experience with games then.
I agree with much of your post btw. I saw a lot of gamers, some of them my acquaintances, claiming that people *need* to support this game regardless of its obvious failings and their own opinions of its quality, simply because it is first Thief game in ten years and franchise needs to make AAA comeback no matter what it takes, and because pure stealth games are on the death bed at least in AAA land.
We shouldnt lower our standards and accept a game like this just because it tries to reboot old franchise and almost dead genre, and just ignore how it is devoid of much that made its predecessors great and how despite of ten years of technological advancement it manages to be spectacularly inferior to them in so many gameplay and level design areas.
People are *not* allowed to express their dislike. If they attempt to enter an argument they will be met with "Ok, you claim to dont like the game, we heard that the fist time, why bother even posting about it then" while defenders are free to gush over the game all they like, write crap about old Thief games, and continue to attack everyone who disagrees and they will never be accused of trolling or making cynical comments or not having any credibility.
Now, Vik does seem like a smart dude and someone who knows how internet forums work. Such persons tend to create threads like this expecting to get specific kind of response. I'm not saying that dude is a troll, however going by both cited portions of his post and his responses in this thread he at least shouldn't be surprised by reactions like cyberwiz's.
When one goes to a game's official forum months after release, writes huge post chock full of insults directed at said game, full of contradictions, over exaggerated claims and apparently even few outright lies, and then proceeds to make witty, cynical responses to answers he has gotten, one simply shouldn't expect to be met with reasonable responses and treated with respect.
Not reading it all but taking the word of a Thief 4 fanboy (with 1,130 hours on record) as truth? Now that's stupid.
Maybe posting here wasn't such a good idea, but I just figured I'd share my opinion here, since I am replaying the old Thief games now and it amazes me how bad Thief 4 is by comparison. At least Sir Taffsalot gets what I meant.
They are. Critics did not like it, hence the mixed at best review scores and as far as I know, it did not sell more than a million copies. And Square Enix did say a current gen title needs to sell around 5 million to be profitable, hence why they were not happy with the 3,5 million copies of Tomb Raider and Hitman 5 sold. So yeah, that's what you call a critical and commercial failure, unless you're in denial.
Learn to read. I did "try that", in fact I finished it on master custom difficulty with no focus or trinkets and the broken AI does not allow for a clean playthrough, not to mention some instances in the side missions where they are two guards in a single room and no way to get the loot without raising a suspicion. It was not challenging at all, just frustrating due to broken design and glitchy AI. So your lies are no good here, I've seen the game at its worst, on that custom difficulty.
Yeah, but I doubt any of them actually beat the game on that difficulty, aiming for zero suspicions. Because you can't do it without a ton of reloads and luck, not to mention several scenarios with several guards in a single room.
You spend 1,130 hours playing Thief 4. You have no right to call anybody a fanboy, other than yourself.
Zero expectations, like I said. I knew it would not live up to the classic Thief games, but I expected it to be as good as Deus EX HR. And it was disappointing. At best it's a buggy and shallow copy of Deadly Shadows.
I had some fun, since I enjoy stealth and this is a functioning stealth game. But it's also mediocre at best. I already explained that and how I find it silly that some defend it because it's the only AAA stealth game to come out in a while.
Thief games never were big budget titles. I guess you can say Thief 3 is an exception, kind of. It had obviously bigger budget, more effort put in presentation, bigger marketing push behind it. Still, not that big budget event for its time. Square Enix obviously had pretty big appetites with this reboot, tis obvious that they craved another AAA franchise for new generation. "10 times bigger" might be obvious exaggeration but it is safe to say that this is most expensive Thief game yet, by a large margin.
Issues with audio were many and quite common. Some people claim to have had no issues, while others experienced everything from overlapping dialogues, not being able to hears footsteps of nearby AIs while clearly and loudly hearing dialogue between guards standing outside the building they were in, low audio in cutscenes etc. That is something that is often mention'd in reviews, and a source of many a player complaint across all platforms game was released on.
Levels were small, fragmented, linear compared to originals, which is what he probably meant. Thief 3 was criticised for smaller, fragmented missions and yet missions in this reboot are even smaller and far simpler (T3 at least stil treated each mission as a connected sandbox, while they were cut in pieces for purely technical reasons player could still move between separate in-mission areas whenever he wanted - reboot's missions on the other hand treat separate areas as an independent mini sandboxes of sort, often separating one from the next by a point of no return or "cinematic" on-rails sequence)
Same for interactivity, tis limited and contextual compared to T 1-3.
(you "addressed" those points without actually addressing em, so I had to throw in a couple of words meself)
Aye. Tis not an outright horrible game. just a very disappointing and flawed one. Some things about it I liked, some I actually found to be an improvement.For example: AI was in my experience often surprisingly close to Dark Mod, pretty good and observant(altho I understand that many encountered AI stupidity, bugginess, and general weirdness). I enjoyed hub, for the largest part. Big improvement over one from 3. Useless map and contextual movement eventually took the joy out of it tho. Still, an improvement!
Not a convincing counterargument in the slightest. He should have stuck to debunking factual errors rather than outing himself as a fanboy.