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Next Thief game won't be limited by ancient hardware, so I am sure well se large intricate levels free of loading zones.
something like a dying light sized map with free roam and the unique thief mechanics with zero loading
at least the transitions are really smartly added like you said ill give you that
pushing beams out of the way and using that tool to pry windows open
problem is you could run in 3 different loading screens within a single minute while going from point A to B on the map
Have you played Thief Gold and Thief 2? If you haven't, you really should. They have exactly what you want-----open sandbox level with very few point-of-no-returns.