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playing this game on my playstation.
I am starting chapter 3. But my gear is poor so I was thinking doing side quest first to earn gold to buy gears. But it seems that game can be finished without doing side quest according to your post. Is it possible for newbie to finish game first and do the side quest later (or probably not doing it at all if it is not interestng as you mentioned)?
After Chapter 2 I think you can get all of them at the merchant. To have gold, just get the loot in the chapters or in the city. Side quests are not required to earn gold, it is not the only way to get gold....just get loot and buy the tools. Nothing to do with the side quests.
However some play throughs will be much faster. Ie, set things to easiest difficulty, crank things up to 700 points, then do only chapters and not the city, don't worry about all collectibles or such on that play through (so probably don't need the wrench or wirecutters?).
Personally, I'm not going to bother with the 700 points thing.
Secret areas I don't think is too bad. I'm pretty sure I have all secret areas on the missions, because I always aim for 100% loot. The hard ones are the secret areas in the city, as there's a lot of exploration. I've found tons already though as I explore all the nooks and crannies, but my plan is to finish the main game, then I can feel free to knock out guards if I want to make it easier.
To 100% this game, you're difinately gonna have to do multiple playthroughs but, that's what I like about this game. Between achievements, different gameplay styles and custom difficulty settings, plus any personal challenges I can make for myself, this game has a lot of replay value.
I can relate to getting lost in the city. Between the streets and the rooftops, I often ended up going in circles for the first few playthroughs. It took me quite a while to figure out the various routes and pathways.
As for Basso jobs and client jobs, I agree...they're a bit on the boring side but, from what I gather, they are there mostly for the purpose of getting more gold, especially on Master difficulty when tools, resources and upgrades are so expensive. But, they're also helpful in finding some of the collectables and secret areas. I usually try to follow the story line to become more immersed in the game and make the gameplay more interesting. I think that helps.
There are some spots that give you slightly more opportunist than ghost rating, which is annoying when you're doing the minimum amount of stuff necessary just to get loot (ie, you're forced to distract a guard or pull a lever).
Luckily there's no achievement for pure ghosting, it's just a personal objective. I always thought it was kind of silly when I first heard of it. I mean how is it that taking away prominent jewelry out of a visible display case can be ghosting, but blowing out a candle violates the rules? But then the point is not the realism of it but that additional challenge which gave the original games so much extra replay value (this was before the silly invention of 'achievements').
Where is it? I always end up with 92, 96, 98% - never the 100%. The game clearly hates me.
Exactly right about Ghosting the old way. That's what I'm working on. Ghosting all chapters with 100% Loot and Collectable. Chapters 1 through 4 are 100% Ghostable with 100% L and C. Chapter 5 normally gives about 23% Opportunist points in the pie chart but, I've been able to reduce that to about 7%. I'm having trouble finding a way to get rid of that last bit.
Chapter 5 Completed Screenshot (Sorry. I still haven't figured how to put a screenshot directly in my post)
Still working on remaining chapters.
There's one in particular that I recall as being hard to spot. In the Furnace Hall, after you come out of the tunnel, there will be a guard standing at a table. Move around behind him and go towards the two guards standing on either side of the furnace. The loot you might be looking for is right next to the furnace, behind the guard on the right side of it.
If that's not it then, DaveB created a guide chart that shows how much loot, collectable and other things you should have at each checkpoint through every chapter. It's great for knowing if you have all the possible loot before moving on to the next area, without resorting to walkthroughs or videos. It's very accurate so you can trust it.
Loot Checkpoints
chapter 5 gave me ghost, but just barely. Chapter 6 was back to being opportunist, but just barely, same as Dave's guide, oh well. I disabled 2 traps there and Dave disabled none, but look of the pie charts is nearly identical, so maybe those traps didn't hurt to disable. It's really unclear what causes the opportunist ratings.
7 & 8 aren't done yet.
Yes, Dave's guide lists 6 things he did on his first attempt that he suspects gave him the high opportunist score and he was right except for two items. Disabling the trap does not cause opportunist points in chapter 4 (yet it does in ch 6). And rope arrows will not cause opportunist points except in chapter 7. The others definately do and, they're enough to cause that high an opportunist score.
Note: About the traps in chapter 6... The "Thieving Challenge" to "Disable 5 traps" is an Opportunist challenge, which I believe is why they cause opportunist points. They did for me anyway. I tested them with Master difficulty. Maybe that makes a difference, too.