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Ein Übersetzungsproblem melden
I played all Thief games, with mods, etc, and yes, they're great and Thief 4 doesn't do anything better, but it's still great.
Nowadays, not only you shouldn't trust "gaming journalists" anymore, I think you shouldn't trust "user reviews" either, which are mostly bull****.
1) Some people write reviews after playing it 10 minutes
2) Some just love to repeat what everybody else is saying cos they enjoy being part of the herd
3) Some are way overly nostalgic (I'm one of them but I can be objective sometimes)
4) Some are just... incredibly dumb and have no idea what they're talking about.
Only 5% of reviews are worth something, and that goes for ALL games on Steam.
If I had to rate them on 100...
Thief 1: 70-75% (slightly overrated, not as great as what people make it out to be.)
Thief 2: 95-100% (it's really perfect for what it does)
Thief 3: 80% (that one too was underrated. But the hub system was annoying.)
Thief 4: 85% (vastly underrated considering how badly it bombed.)
I played all Thief games, most of them at launch. "thi4f" is crap, unworthy of bearing the name of this franchise.
Giving thief 4 a higher score than 1 and 3 is preposterous.
Purist detected.
I also played all the other games in the series. Thief 4 is absolutely an amazing follow-up to the others, reusing the hub and "visible hands and feet" from Deadly Shadows, but with the properly-applied stealth mechanics of Metal Age and the original.
2)Which things are repeated and are they legit critiques
3)Nostalgia has nothing to do with this games short comings even if it wasn't associated with thief
4)Care to elaborate
As for the 5% I guess that goes for your's also so why give scores for the series? Thief gold has great levels although it only became a stealth game near its release, still for first person stealth game it nailed it. The reboot does nothing to improve past games and it wasn't a bomb it was and still is an average game. With its release under square it was never going to sell enough.
...you mean the actually-coherent story and plot involving the Primal, which is by far less disjointed than the Metal Age or Dark Project, both of which wait until about the halfway point to even introduce the main villains and plots?
"Multiple paths and approaches can be taken to reach your objective" is considered "weak"?
Don't tell Dishonored that.
If anything, the reboot is even less linear per level than its predecessors, which I count as a plus.
Right, we'll just ignore:
* The coherent plotline, lore, worldbuilding, and characters
* The emphasis on class division and political warfare in said plot, which is something you'd expect from a game set in a pseudo-Victorian era
* The improved enemy AI
* The Focus mechanic giving you cool new abilities to better enhance your thievery
* The sheer cinematic and fluid feel of movement, in everything from walking across a narrow wooden beam to leaping between rooftops.
Also, that last one is important to note, given that it's almost completely absent from virtually every previous Thief title.
Period.
Which is ironic, because...well, Garrett is a thief.
Sadly, the system limitations of the time basically meant that every other level in Gold, Metal Age, and Deadly Shadows basically came down to the stealth mechanics of "hide in shadows or behind giant crates, etc." Pretty much the only level to feature rooftop running is the original "Thieves' Highway" area in Metal Age leading up to Angelwatch, and even that kept it to a minimum (due, again, to system limitations).
Every other level? Garrett is out on the streets at ground level, which feels rather limiting for someone of his supposed skill.
Not to mention that Deadly Shadows kept it even more "horizontal," removing the use of Rope Arrows completely.
Meanwhile, in this game you feel that much more in control as a master thief--you can literally leap across rooftops in the dead of night, spy on guards patrolling the streets far below...there's so much more verticality going on here.
That is very much an improvement, and you'd have to be willfully blinding yourself to ignore that it is.
AFAIK, this game absolutely fails at core gameplay. It's just so easy...
EDIT: it almost feels on rails. There is no freedom of exploration, no challenge...
Different stokes; that was honestly one of the more forgettable levels, imo.
looks at Moira Asylum being a perfectly-faithful recreation of Shalebridge Cradle, but 100 times more terrifying.
looks at Northcrest Manor being a gigantic playground of exploration, with two possible points of entry and many, many, many different rooms to loot long before nearing your objective
If you say so.
There may or may not be some bias on the parts of people who have played the original games (and apparently consider them "perfection") and find virtually nothing redeeming about this one.
For my part, I've played all three of the originals, and I love this game just as equally.
Northcrest Manor doesn't come close to that experience.
Moira Asylum was very well done in terms of atmosphere, but it was still too linear, and too easy.
I mean, it was done mostly for story purposes--Garrett is there for information purposes, after all--but yes: the atmosphere absolutely recreated the horrors of Shalebridge, imo.
And that kind of atmosphere is important for a Thief game, after levels like the Bonehoard, Sealed Section, Constantine's Mansion, and the Maw (Gold) or Soulforge Cathedral (Metal Age).
There's definitely a lot of great Gothic-horror atmosphere to be found in this game.