Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It’s not about “gamers” games are a product that sell well or don’t. Good or bad is irrelevant for a game selling always has. There are plenty of games like gloomwood, fallen aces etc to fill the void, fact is they won’t sell all that well. That’s just how it is for every business.
Making a game for art or passion is commendable, but ask any dev whether art or profit is more important. Some would want both, but most would want a game to sell well.
Most would be fine with deadly shadows being the final game, ending kinda leaned into it despite that game issues.
There was no chance of it coming back with a reboot it’s not thief 4, didn’t make enough sales wise fans of the old series weren’t interested didn’t get any new fans.
How can I be wrong when you haven’t refuted anything everything you said is projection for a decade old reboot that for most players it’s just average.
As Randy Smith said, 'Why don’t you guys just make your own character? If you really want to expand this franchise, show us a different person who's similar to Garrett in this world, but has their own characteristics. Just give him a different name.' That would have been interesting to me, to explore more of the world."
They even had the opportunity to chain their history together based on the ending of Thief: Deadly Shadows. Garrett takes interest in a young orphan thief in the ending.
Any follow up to that could have taken place any number of years (even decades) apart and simply had them be some descendent or student of Garret at any point in the future once it's been shown he was willing to take on an apprentice.
You're absolutely right in everything you've said, except that I'd go further. I recently bought this game, & expected it to be BETTER than the originals - not MUCH WORSE THAN. I'm at about Chapter 4, so far. I'm honestly thinking about making a review video about this game, I'm so outraged by the fact that they turned this once-great series into this. Here are a few more points to highlight how they've ruined Thief 4:
1) It fails as a stealth game, & is heavily geared towards being an action game. Even the upgrades are mostly for an action-based game - e.g. better offence, better defence, etc.
2) Garrett never really gets caught face-to-face with enemies in the originals. Yet, in nearly every damn cut-scene in Thief 4, the story is forcing me to get caught & I have to run for my life! What kind of a "thief" has Garrett become that he is being forced by the story to get captured at the end of every Chapter?!?!?????? What the actual F***!!!
3) At the stage I'm currently playing at, the guards have now been replaced by civilians in the story. No alternate routes have been set by the game devs, so very lazily, all they've done is a sprite swap. Pretty pathetic.
4) I open a door, or turn off a light. Randomly, this alerts guards in 50% of situations, & 50% not. This is regardless of object proximity. (If I ever make a video about this, I'll show examples.)
5) I just had a guard disappear, & reappear through a closed door. In other words, glitching taking place. This is yet another thing which I NEVER ONCE experienced in original Thief games, made many years EARLIER!
6) Dialogue lines are repeated so incredibly frequently that all realism is utterly broken. In addition, the idiots who made the script for this were so uneducated & lacking in bothering to do any reseach that they have their old English language words wrong, e.g. it's not "guttershite", as the characters keep saying - it's "guttersnipe". On top of this, why the constant swearing/profanities?!!! This is not in keeping with a Thief game. Linkin Park didn't used to include swearing in order to do their job - neither should a Thief game.
7) For the fighting system, Garrett take about 5 seconds to simply draw his bow, then a sign appears EVERY TIME saying "Press A", which resets his bow position, & a further 5 seconds to draw the bow again means certain death. This is staggeringly poorly thought-out!
8) They've also implemented ridiculous fighting music, & clearly copy & pasted the kind of fight music that games such as Splinter Cell have. Again, this is utterly not in-keeping with a steampunk Thief game.
^ ^ ^ And these problems are the tip of the iceberg. Thief II, for example was a work of art, where people who actually CARED about the experience made a great game. Here, we see a dev team thinking "How do we turn Thief into a cheap, nasty console port?", disgracefully destroying its legacy. And these are some of the reasons why Thief is unlikely to have another sequel, at least not anytime soon, and the reason why most modern-day gamers have never heard of "Thief". Shame
^I'd disagree with this. The original thief games had a lot of swearing, they were just tailored to the setting and dialect, they weren't modern swear words.