Thief
jreynaldo41 Dec 23, 2024 @ 5:54am
Thief 2014 is a better game than Dark Project and Metal Age.
Haters are just old heads with nostalgia glasses of the old games. (Yes, i did play the old games)
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Showing 46-60 of 73 comments
Bankai9212 Dec 25, 2024 @ 5:03pm 
Business shift and change all the time, 10 years ago it was the same thing make something popular of that time. Stealth games or genre has and always will be niche and unpopular.

It’s not about “gamers” games are a product that sell well or don’t. Good or bad is irrelevant for a game selling always has. There are plenty of games like gloomwood, fallen aces etc to fill the void, fact is they won’t sell all that well. That’s just how it is for every business.
Last edited by Bankai9212; Dec 25, 2024 @ 5:42pm
Judeo-communism Dec 25, 2024 @ 5:41pm 
Except games aren't just a business. They're also an art form. Chrono Trigger sold terribly, yet everyone calls it one of the best games ever made and it's forever loved in history.
Bankai9212 Dec 25, 2024 @ 5:50pm 
Games are a business, they are products to be sold for people to make a profit that is what a business is. People can call any game the best or worst of anything, fact is sequels and future projects are based on how well a game sales.

Making a game for art or passion is commendable, but ask any dev whether art or profit is more important. Some would want both, but most would want a game to sell well.
jreynaldo41 Dec 25, 2024 @ 8:05pm 
Originally posted by Judeo-communism:
Originally posted by Bankai9212:
The reboot flopped, pointing blame it’s childish.
Except the game was great, the target audience was not. ¯\_(ツ)_/¯ Blaming good games for ♥♥♥♥♥♥ audiences that don't buy it is childish.
Facts
Bankai9212 Dec 25, 2024 @ 8:10pm 
Originally posted by jreynaldo41:
Originally posted by Judeo-communism:
Except the game was great, the target audience was not. ¯\_(ツ)_/¯ Blaming good games for ♥♥♥♥♥♥ audiences that don't buy it is childish.
Facts
Fact is the reboot killed any interest in future projects of the IP. Projecting why it failed isn’t.
Judeo-communism Dec 26, 2024 @ 4:30am 
Originally posted by Bankai9212:
Originally posted by jreynaldo41:
Facts
Fact is the reboot killed any interest in future projects of the IP. Projecting why it failed isn’t.
Fact is the series was already dead before the reboot so if such a great game like Thief 4 wasn't made, it would still be dead anyway and we'd be stuck with Thief 3 as the final game. At least with Thief 4, there's actually a chance of it coming back again, so you're still wrong lmao. What it's like, being chronically wrong all the time?
Bankai9212 Dec 26, 2024 @ 5:16am 
It wasn’t really dead just a lack of interest in the ip the reboot didn’t help with that did it? Such a great reboot as you claim killed all interest in the series meanwhile fans still make maps for the first 2 games.

Most would be fine with deadly shadows being the final game, ending kinda leaned into it despite that game issues.

There was no chance of it coming back with a reboot it’s not thief 4, didn’t make enough sales wise fans of the old series weren’t interested didn’t get any new fans.

How can I be wrong when you haven’t refuted anything everything you said is projection for a decade old reboot that for most players it’s just average.
VraN Dec 26, 2024 @ 7:35am 
any mods? :sniperbrain: :bro:
Bankai9212 Dec 26, 2024 @ 7:46am 
Originally posted by VraN:
any mods? :sniperbrain: :bro:
Could always use nexus im sure it has some. But not full maps/campaigns like 1 and 2.
FkYoSht Jan 11 @ 7:15pm 
Heresy. I enjoy this game but it isnt a Thief game to me. It lacks the dark mystic ambiance Gold and DP had. Their choice to not have Stephen Russell voice Garrett was dumb. They should of created their own character.

As Randy Smith said, 'Why don’t you guys just make your own character? If you really want to expand this franchise, show us a different person who's similar to Garrett in this world, but has their own characteristics. Just give him a different name.' That would have been interesting to me, to explore more of the world."
Kunovega Jan 12 @ 4:38am 
Originally posted by FkYoSht:
Heresy. I enjoy this game but it isnt a Thief game to me. It lacks the dark mystic ambiance Gold and DP had. Their choice to not have Stephen Russell voice Garrett was dumb. They should of created their own character.

As Randy Smith said, 'Why don’t you guys just make your own character? If you really want to expand this franchise, show us a different person who's similar to Garrett in this world, but has their own characteristics. Just give him a different name.' That would have been interesting to me, to explore more of the world."

They even had the opportunity to chain their history together based on the ending of Thief: Deadly Shadows. Garrett takes interest in a young orphan thief in the ending.

Any follow up to that could have taken place any number of years (even decades) apart and simply had them be some descendent or student of Garret at any point in the future once it's been shown he was willing to take on an apprentice.
Jivko Jan 25 @ 12:04am 
Yes, I love Thief 2014, cuz it reminds me of Dark Messiah of Might & Magic and of course Thief: The Dark Project. As much as I love Thief 2014, in my opinion Thief 2014 is not a better game than Thief: The Dark Project, the original Thief has a depth like System Shock 2. Anyway, I'm glad that you love Thief 2014, cuz it's a great game. And yes, Thief 1 it's not a hard game.
People forgot the fact that T4 went on sell around a year after the release Dishonored with some of the best DLC in my living memeory, it simply failed to capture audience from their side.
Last edited by BrotherMurus; Jan 29 @ 5:54am
ameyu Feb 3 @ 2:08pm 
Originally posted by Bankai9212:
How can I be wrong when you haven’t refuted anything everything you said is projection for a decade old reboot that for most players it’s just average.

You're absolutely right in everything you've said, except that I'd go further. I recently bought this game, & expected it to be BETTER than the originals - not MUCH WORSE THAN. I'm at about Chapter 4, so far. I'm honestly thinking about making a review video about this game, I'm so outraged by the fact that they turned this once-great series into this. Here are a few more points to highlight how they've ruined Thief 4:

1) It fails as a stealth game, & is heavily geared towards being an action game. Even the upgrades are mostly for an action-based game - e.g. better offence, better defence, etc.

2) Garrett never really gets caught face-to-face with enemies in the originals. Yet, in nearly every damn cut-scene in Thief 4, the story is forcing me to get caught & I have to run for my life! What kind of a "thief" has Garrett become that he is being forced by the story to get captured at the end of every Chapter?!?!?????? What the actual F***!!!

3) At the stage I'm currently playing at, the guards have now been replaced by civilians in the story. No alternate routes have been set by the game devs, so very lazily, all they've done is a sprite swap. Pretty pathetic.

4) I open a door, or turn off a light. Randomly, this alerts guards in 50% of situations, & 50% not. This is regardless of object proximity. (If I ever make a video about this, I'll show examples.)

5) I just had a guard disappear, & reappear through a closed door. In other words, glitching taking place. This is yet another thing which I NEVER ONCE experienced in original Thief games, made many years EARLIER!

6) Dialogue lines are repeated so incredibly frequently that all realism is utterly broken. In addition, the idiots who made the script for this were so uneducated & lacking in bothering to do any reseach that they have their old English language words wrong, e.g. it's not "guttershite", as the characters keep saying - it's "guttersnipe". On top of this, why the constant swearing/profanities?!!! This is not in keeping with a Thief game. Linkin Park didn't used to include swearing in order to do their job - neither should a Thief game.

7) For the fighting system, Garrett take about 5 seconds to simply draw his bow, then a sign appears EVERY TIME saying "Press A", which resets his bow position, & a further 5 seconds to draw the bow again means certain death. This is staggeringly poorly thought-out!

8) They've also implemented ridiculous fighting music, & clearly copy & pasted the kind of fight music that games such as Splinter Cell have. Again, this is utterly not in-keeping with a steampunk Thief game.

^ ^ ^ And these problems are the tip of the iceberg. Thief II, for example was a work of art, where people who actually CARED about the experience made a great game. Here, we see a dev team thinking "How do we turn Thief into a cheap, nasty console port?", disgracefully destroying its legacy. And these are some of the reasons why Thief is unlikely to have another sequel, at least not anytime soon, and the reason why most modern-day gamers have never heard of "Thief". Shame
Last edited by ameyu; Feb 3 @ 2:10pm
Originally posted by ameyu:
On top of this, why the constant swearing/profanities?!!! This is not in keeping with a Thief game. Linkin Park didn't used to include swearing in order to do their job - neither should a Thief game.

^I'd disagree with this. The original thief games had a lot of swearing, they were just tailored to the setting and dialect, they weren't modern swear words.
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